from the garden choose the fountain, then port to the telemetry lab to get the weathered telemancy beacon. Then port back to garden and click warp lab to collect cracked warp sleeve, on the fountain now downstairs at the entrance .
Quest
The Delicate Art of Telemancy
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Not all heroes wear capes.
Starting location: Oculeth's Workshop teleporter is at 49.5, 46.8.
How the teleporters work: At Oculeth's Workshop teleporter (a circular area), you click the small pillar on the outside of the circle labeled "Garden" when you hover your mouse over it, which makes a plasma beam to the center of the circle, then run to the center of the circle to teleport to the Garden teleporter (55.8, 39.7). From the Garden teleporter there are several different colored pillars from which to choose. Hovering your mouse over them shows the teleporter destination they'll select. So to get from the Garden to the Fountain, you click the pillar that says Fountain when you hover over it, then run to the center of the circle.
This quest: For this quest, as was said elsewhere, teleport from workshop to garden, garden to fountain, fountain to telemetry lab to get the [item=132893], telemetry lab back to garden, and from garden to warp lab to get the [item=132894] upstairs in the tower under the table.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40747))
What to do
Description
I hadn't the time to gather my instruments before fleeing the palace. I came here to salvage some equipment. This old workshop is actually several rooms connected by teleporter pads. Elisande's goons are already scouring the place looking for me, but from here I can alter the teleporter network and keep them moving in circles. You go in. I'll monitor your position and ensure the teleporters work normally for you. Find these two parts and bring them back!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 49.3 47.2
Coordinates
- Turn-inSuramar 49.3, 47.2
/way #680 49.3 47.2 - Objective areaSuramar 49.6, 46.8
/way #680 49.6 46.8 - Objective areaSuramar 51.9, 35.0
/way #680 51.9 35.0 - Objective areaSuramar 53.2, 46.8
/way #680 53.2 46.8 - Objective areaSuramar 49.7, 48.1
/way #680 49.7 48.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Bad Intentions about 120 yards
- The Lost Advisor about 120 yards
- An Ancient Recipe about 120 yards
- Devastating Effects about 170 yards
- Soothing Wounds about 170 yards
- Apex Predator about 200 yards
- Survival of the Fittest about 200 yards
- Make an Entrance about 350 yards
- Shalassic Park about 360 yards
- Purge the Unclean about 360 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Crimson Thicket, Suramar
- Thorim's Peak
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 73 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 73 on Wowhead.
Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Reputation: The Nightfallen +75
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Telemancer
Part 2 of 6.
Previous: Oculeth's Workshop · Next: Network Security
- 1Oculeth's Workshop
- 2The Delicate Art of Telemancy
- 3Network Security
- 4Close Enough
- 5Hungry Work
- 6Survey Says...
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Oculeth's Workshop
We need to make contact with Chief Telemancer Oculeth, the man who developed Suramar's teleportation network. Oculeth had a workshop in old Suramar, from the age before the Sundering. He may be taking refuge there. <Thalyssra presses a small coin into your palm.> If you find him, show him this.
After this quest
Taken from the storyline's own step order.
- Network Security
We must lock down the facility. Otherwise my esteemed colleagues from the palace could uncover my secrets, which puts any teleporters I build for you and Thalyssra at risk. <The inactive attunement device near Oculeth hums to life.> This will take us to my secret test chamber beneath the mountain.
The storyline at a glance
The Telemancer has 6 steps, from Oculeth's Workshop to Survey Says....
Maps its steps are placed on (steps per map): Suramar (6).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.