The drop rate is horrendously low. I must've killed upwards of 35-40 demons to get all 8 emblems.
Quest
Symbols of Power
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I found that the Felsoul Inquisitors had a pretty good drop rate and are much easier to kill than the elites if you're by yourself. The drop rate wasn't 100%, but close to ~75%. Took me five minutes. You'll find them abundantly in the obelisk near the cages for the paired quest, A Fate Worse Than Dying. There are some outside as well, but you have to go to the obelisk anyway.
It's also worth noting -- before you go on a killing spree -- that not every mob in Felsoul Hold will drop the emblems. Mouseover them before you waste your time killing dozens of demons that don't drop the item you need.
Symbols of Power is part of Good Suramaritan - Breaking The Lightbreaker storyline. More questchain info
This questchain starts at Felsoul Hold and you have to help [npc=97620]Here is Symbols of Power video: https://www.youtube.com/watch?v=nVJJ3h1CLaoAnd here is storyline related to this quest:
№QuestNoteVideo
№ column is my ordering in Suramar storyline, Look Good Suramaritan
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40929))
What to do
Description
This demon has information that could lead us to those in charge. Unfortunately, he is more fearful of his master than he is of us. We need to change his mind about that. The most powerful Burning Legion soldiers often carry an emblem of their rank and status within the demon army. Seek out the stronger demons in Felsoul Hold, slay them, and return to me with their emblems. We will show this wyrmtongue servant who it is he should fear...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 30.0 69.4
Coordinates
- Turn-inSuramar 30.0, 69.4
/way #680 30.0 69.4 - Objective area (centre of the marked area)Suramar 30.8, 84.2
/way #680 30.8 84.2 - Objective area (centre of the marked area)Suramar 33.4, 74.7
/way #680 33.4 74.7 - Objective area (centre of the marked area)Suramar 34.6, 79.6
/way #680 34.6 79.6 - Objective area (centre of the marked area)Suramar 32.2, 68.9
/way #680 32.2 68.9 - Objective area (centre of the marked area)Suramar 27.6, 63.0
/way #680 27.6 63.0 - Objective areaSuramar 30.1, 69.3
/way #680 30.1 69.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- One Step Closer about 170 yards
- Deciphering Demonology about 170 yards
- Power! Get The Power! about 180 yards
- The Road to Fel about 180 yards
- The Black Tome about 180 yards
- A Different Source about 190 yards
- Discovery Requires Experimentation about 190 yards
- One Small Step for Magic about 190 yards
- Fel Bent for Leather about 190 yards
- Exotic Textiles about 200 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Felblaze Ingress, Azsuna
- Meredil, Suramar
- Western Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 11 on Wowhead.
Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Breaking the Lightbreaker
Part 8 of 11.
Previous: A Fate Worse Than Dying · Next: Shard of Vorgos
- 1Lyana Darksorrow
- 2Lyana Darksorrow
- 3Glaive Circumstances
- 4Fresh Meat
- 5Grimwing the Devourer
- 6Grimwing the Devourer
- 7A Fate Worse Than Dying
- 8Symbols of Power
- 9Shard of Vorgos
- 10Shard of Kozak
- 11Azoran Must Die
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Fate Worse Than Dying
When the Burning Legion takes a prisoner, it is not an act of mercy. While death is the destruction of the mortal body... if you are captured by the Legion, they will seek to destroy your soul. The Burning Legion uses sacrificial souls to power their demonic machinations of war.
After this quest
Taken from the storyline's own step order.
- Shard of Vorgos
According to the wyrmtongue servant, there is a portal that will take you into the Burning Legion command ship. However, the portal is locked to those without the keys. The first key shard is held by an Ered'ruin known as Vorgos. He resides within the Fel Breach, which is at the end of the Arcway.
The storyline at a glance
Breaking the Lightbreaker has 11 steps, from Lyana Darksorrow to Azoran Must Die.
Maps its steps are placed on (steps per map): Suramar (11).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.