- Go to the underwater cave.
/way Suramar 76.6, 56.0 cave entrance- Speak with [npc=102390]
- Fight with [npc=104360]
- Open the cage
Jandvik's Last Hope is part of the Good Suramaritan - Jandvik's Jarl storyline. More questchain info
This questchain starts near Jandvik and you have to help [npc=102309]. At the end of this questchain you will become Jandvik's JarlHere is Jandvik's Last Hope video: https://www.youtube.com/watch?v=2tToYUcDEuQAnd here is storyline related to this quest:
№QuestNoteVideo
№ column is my ordering in Suramar storyline, Look Good Suramaritan
Quest
Jandvik's Last Hope
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To get started with this chain you have to do Removing Obstacles first.
I can't complete this quest because her cage is already open and nothing happens when i click on it.
I canceled the quest and can't find it again.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40927))
What to do
Description
Commander Malt'his was conferring with a sea giant? Without your help, this village will surely fall to the combined forces of the Sashj'tar and the sea giants. <Toryl stands there quietly for a moment.> Meet me in an underground cave out in Azuregale Bay. I want to show you something that may turn the tide in this battle.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #680 76.0 52.7
Coordinates
- Turn-inSuramar 76.0, 52.7
/way #680 76.0 52.7 - Objective areaSuramar 75.9, 52.7
/way #680 75.9 52.7 - Objective areaSuramar 76.7, 55.8
/way #680 76.7 55.8 - Objective areaSuramar 70.6, 48.8
/way #680 70.6 48.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Arcane: Fate of the Tideskorn about 100 yards
- Demonology: Fate of the Tideskorn about 100 yards
- Enhancement: Fate of the Tideskorn about 100 yards
- Assassination: Fate of the Tideskorn about 100 yards
- Retribution: Fate of the Tideskorn about 100 yards
- Dry Powder about 280 yards
- Shatter the Sashj'tar about 330 yards
- Timing Is Everything about 330 yards
- Squid Out of Water about 330 yards
- Bubble Trouble about 400 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Hafr Fjall, Stormheim
- Thorim's Peak
- Eastern Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 11 on Wowhead.
Reward details
Items you receive
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Jandvik's Jarl
Part 8 of 11.
Previous: Testing the Waters · Next: Against Their Will
- 1Removing Obstacles
- 2Jarl Come Back Now
- 3Beach Bonfire
- 4Band of Blood Brothers
- 5Bite of the Sashj'tar
- 6Fisherman's Tonic
- 7Testing the Waters
- 8Jandvik's Last Hope
- 9Against Their Will
- 10Breaking Down the Big Guns
- 11Turning the Tidemistress
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Testing the Waters
There is no place that the Sashj'tar can hide from you now, <name>. They will not be expecting a direct attack in their waters. This is a perfect opportunity to cut down their commanders. Meet me in Jandvik after you have slaughtered them.
After this quest
Taken from the storyline's own step order.
- Against Their Will
When the naga brought me down here, I saw many of my vrykul mining the sea floor. They had... squids... attached to their faces. Whatever those things are, they must be controlling my kin and forcing them to work for the naga.
The storyline at a glance
Jandvik's Jarl has 11 steps, from Removing Obstacles to Turning the Tidemistress.
Maps its steps are placed on (steps per map): Suramar (11).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.