/way Suramar 65.8, 51.2 Toryl (wait for her to spawn)
Removing Obstacles is the starting quest of the Good Suramaritan - Jandvik's Jarl storyline. More questchain info
This questchain starts near Jandvik and you have to help [npc=102309]. At the end of this questchain you will become Jandvik's JarlHere is Removing Obstacles video: https://www.youtube.com/watch?v=Bd13GGdig_EAnd here is storyline related to this quest:
№QuestNoteVideo
№ column is my ordering in Suramar storyline, Look Good Suramaritan
Quest
Removing Obstacles
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest will make the Jandvik mobs non-attackable, so if you're planning on taming one of their wolves do so before turn-in.
I remember when you used to be able to flag factions as "at-war" to avoid problems like this.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40907))
What to do
Description
{class}! Interested in earning some coin? The jarl of Jandvik is missing and two headstrong whelps are vying to take over leadership. I should be the next jarl, not them! I want you to enter Jandvik and defeat Calder and Eynar in mortal combat. I would not normally put my trust in an outsider, but this situation requires the aid of someone like you. Jandvik would condemn me if I were caught with their blood on my hands. Meet me in the center of Jandvik when the deed is done.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #680 70.6 48.8
Coordinates
- Turn-inSuramar 70.6, 48.8
/way #680 70.6 48.8 - Objective areaSuramar 69.1, 53.2
/way #680 69.1 53.2 - Objective areaSuramar 69.2, 46.8
/way #680 69.2 46.8 - Objective areaSuramar 65.1, 51.1
/way #680 65.1 51.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Shatter the Sashj'tar about 10 yards
- Timing Is Everything about 10 yards
- Squid Out of Water about 10 yards
- Arcane: Fate of the Tideskorn about 320 yards
- Demonology: Fate of the Tideskorn about 320 yards
- Enhancement: Fate of the Tideskorn about 320 yards
- Assassination: Fate of the Tideskorn about 320 yards
- Retribution: Fate of the Tideskorn about 320 yards
- Ondri about 460 yards
- Turn Around, Nighteyes about 480 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Crimson Thicket, Suramar
- Thorim's Peak
- Eastern Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“A mystical trident, possibly a prized possession of the Jarl's family.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Jandvik's Jarl
Part 1 of 11.
Next: Jarl Come Back Now
- 1Removing Obstacles
- 2Jarl Come Back Now
- 3Beach Bonfire
- 4Band of Blood Brothers
- 5Bite of the Sashj'tar
- 6Fisherman's Tonic
- 7Testing the Waters
- 8Jandvik's Last Hope
- 9Against Their Will
- 10Breaking Down the Big Guns
- 11Turning the Tidemistress
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Jarl Come Back Now
You seem to follow my commands well, <name>. Perhaps I can use you again. Jarl Throndyr, the leader of Jandvik, has been missing for some time now. I assume that he has fallen in battle to the invading Sashj'tar naga, but I must know for certain. Find out what has become of him.
The storyline at a glance
Jandvik's Jarl has 11 steps, from Removing Obstacles to Turning the Tidemistress.
Maps its steps are placed on (steps per map): Suramar (11).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.