Don't be an idiot like me, pick up 1 pile of wood (like a sane person would do) and then try to find the drop point over the next 10 minutes. Drag it to the lumber mill? No. Drag it up to the hill? No. Drag it to the log flume? No!
No, you are supposed to pick up all 4 piles of wood, and THEN you will be led to the drop point.
Quest
Team Carry
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Does anyone know a good chiropractor?
If Dorian doesn't show up at the end with the ? where the map says she should be, try running over to the west under the bridge and then back again, that's far enough to reload her I found.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54727))
Requirements
Read from the Blizzard quest API.
Description
Algerson is about as useful as a legless horse. We're going to do this ourselves. The mill is overrun with bizarre creatures. I'll handle those. You and these hearty volunteers will need to be the muscle of this operation. Don't look at me like that, {class}. It's just a little lifting. Once we have enough lumber, Sal will meet us for a pick up. Just stay close to me and focus on not dropping my wood, yes?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #895 67.1 12.3
Coordinates
- Turn-inTiragarde Sound 67.1, 12.3
/way #895 67.1 12.3 - Objective area (centre of the marked area)Tiragarde Sound 67.8, 17.7
/way #895 67.8 17.7 - Objective areaTiragarde Sound 67.5, 14.3
/way #895 67.5 14.3 - Objective areaTiragarde Sound 67.1, 12.4
/way #895 67.1 12.4 - Objective areaTiragarde Sound 69.0, 20.5
/way #895 69.0 20.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Witch of the Woods about 140 yards
- Emergent Strategy about 380 yards
- Pest Prevention about 380 yards
- Required Webinar about 380 yards
- Incident Reports about 400 yards
- Inventory Deficit about 420 yards
- Time Off Requests about 430 yards
- Maximizing Resources about 430 yards
- Backup While I Pack Up about 640 yards
- Chasing the Leader about 640 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Hatherford, Tiragarde Sound
- Tradewinds Market, Tiragarde Sound
- Brennadam, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 40 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 40 on Wowhead.
Storyline
Allies of the Alliance: Kul Tiran
Part 10 of 20.
Previous: Frame Work · Next: This Lumber is Haunted
- 5Home, Home On the Range
- 6I'm Too Old for This Ship
- 7Covering Our Masts
- 8The Deep Ones
- 9Frame Work
- 10Team Carry
- 11This Lumber is Haunted
- 12The Bleak Hills
- 13Drop It!
- 14Her Dog Days Are Over
- 15Make it Wright
- 16Gorak Tul's Influence
Showing steps 5 to 16 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Frame Work
Now that I have a slip to work in, I'm going to need lumber. Lots of lumber. The only lumber mill that could handle this kind of volume at such short notice would be the Algerson Lumber Yard outside of Boralus. I know this because I've made this exact request of them before. I will meet you there.
After this quest
Taken from the storyline's own step order.
- This Lumber is Haunted
I don't much believe in ghosts, or hauntings for that matter. That said, there is something wrong with this lumber. I can feel it in my bones. They're achier than normal. I only know of one group that would know what to do. They're reclusive, but we share a love of nature.
The storyline at a glance
Allies of the Alliance: Kul Tiran has 20 steps, from Allegiance of Kul Tiras to Blessing of the Tides.
Maps its steps are placed on (steps per map): Stormsong Valley (9), Drustvar (7), Tiragarde Sound (2), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.