Travel to 62.9 27.5 spot, there is an entrance to a large cave.
As you enter the cave keep moving forward, there's another large room
Enter the room and turn left , there you'll see [npc=128349].TomTom:
/way Tiragarde Sound 62.9 27.5 Entrance to the caveChasing the Leader - www.youtube.com/watch?v=RzcLhxp1DFI
Quest
Chasing the Leader
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The turn-in is inside the cave as well.
/way Tiragarde Sound 62.9 27.5 Entrance to the cave
In a Cave. Short Video showing [npc=128349]'s location within 30 seconds bellow.
Video - https://youtu.be/yIe-VAKMOaI
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49225))
Requirements
Read from the Blizzard quest API.
What to do
Description
The locals and the league have been working together tae reclaim relics in this here cave up the hill. But it seems that we've angered the previous residents. I think the marines can keep the expedition safe fer now, but I dinna how long they can keep it up. We need yer help before things go south! Find Hilde Firebreaker, the leader of our expedition. She ran back into the cave fer somethin' or another.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #895 63.5 24.2
Coordinates
- Turn-inTiragarde Sound 63.5, 24.2
/way #895 63.5 24.2 - Objective areaTiragarde Sound 62.7, 30.0
/way #895 62.7 30.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Maximizing Resources about 440 yards
- Inventory Deficit about 440 yards
- Frame Work about 440 yards
- Time Off Requests about 440 yards
- Incident Reports about 450 yards
- Emergent Strategy about 560 yards
- Pest Prevention about 560 yards
- Required Webinar about 560 yards
- An Element of Danger about 590 yards
- Bolas and Birds about 590 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Hatherford, Tiragarde Sound
- Firebreaker Expedition, Tiragarde Sound
- Proudmoore Keep, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Other quests on the Tiragarde Sound map
Reward details
Reputation: Proudmoore Admiralty +10
Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.
Reputation group: Battle for Azeroth.
Other quests in Tiragarde Sound that reward Proudmoore Admiralty reputation: The Old Knight (+75), Out Like Flynn (+500), Get Your Bearings (+75), The Smoking Gun (+25), Sanctum of the Sages (+75), Suspicious Shipments (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Cave Diving
Part 2 of 8.
Previous: The Ruins Fought Back · Next: Backup While I Pack Up
- 1The Ruins Fought Back
- 2Chasing the Leader
- 4Backup While I Pack Up
- 5Salvaging a Disaster
- 7I'm a Druid, Not a Priest
- 8A Marine Out of Water
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Ruins Fought Back
Something set off a trap in the cave, and then the ruins themselves came tae life. I expect that most of our lads still in that cave aren't in fightin' form. Could ye clear out some of the livin' ruins tae help them escape?
After this quest
Taken from the storyline's own step order.
- Backup While I Pack Up
I came in here tae try an' reclaim as many relics as possible. Sneakin' in was easy, but I'm worried about things noticin' me while I pack up. Mind watching me back while I get the relics stored in a safe place in my bag?
The storyline at a glance
Cave Diving has 8 steps, from The Ruins Fought Back to A Marine Out of Water.
Maps its steps are placed on (steps per map): Tiragarde Sound (7).
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.