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Quest

The Captive Engineer

A World of Warcraft quest in Frostfire Ridge. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 40
CategoryGarrison Campaign
Quest ID34030

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34030))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Argh... I'm sorry, {name}, but I'm too weak to fight. They kept me alive, but just barely. I'll keep an eye on the mole machine while you look for Thaelin. He should be somewhere close!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Frostfire Ridge Quest turn-in 2 mapped points
Frostfire Ridge map showing where to go for The Captive EngineerTurn-inObjective area

In-game waypoint: /way #525 88.8 48.7

Coordinates

  • Turn-inFrostfire Ridge 88.8, 48.7/way #525 88.8 48.7
  • Objective areaFrostfire Ridge 86.4, 48.9/way #525 86.4 48.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Frostfire Ridge map

Quests whose map markers the client places closest to this one on Frostfire Ridge, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Frostfire Ridge:

  • Iron Siegeworks, Frostfire RidgeAlliance · about 570 yards south
  • Breaker's Crown, GorgrondAlliance and Horde · about 820 yards east
  • Deeproot, GorgrondAlliance · about 1,200 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 150 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money16 gold98 silver
Experience1,350 XP

Storyline

Garrison Campaign

Part 5 of 9.

Previous: The Prototype · Next: Something to Remember Me By

  1. 1Garrison Campaign: Seismic Matters
  2. 2Groundbreaking Data
  3. 3These Look Familiar...
  4. 4The Prototype
  5. 5The Captive Engineer
  6. 6Something to Remember Me By
  7. 7Privileged Information
  8. 8And The Mole You Rode In On
  9. 9"Mole Machine, Go Home"

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The PrototypeLevel 40

    A few days ago a bunch of Iron Horde orcs showed up and kidnapped Thaelin. They've been keeping me alive as collateral to make sure he cooperates. I don't know where they took him, but I know how to get us there. Thaelin keeps a tracking device on him at all times - don't ask where he hides it.

After this quest

Taken from the storyline's own step order.

  • Something to Remember Me ByLevel 40

    The Iron Horde want my inventions so bad? Then we'll leave some behind. These little beauties will blow the treads clear off a tank AND melt her chassis into the dirt. Let's see them try and drive their shoddy cannons out of this place!

The storyline at a glance

Garrison Campaign has 9 steps, from Garrison Campaign: Seismic Matters to "Mole Machine, Go Home".

Maps its steps are placed on (steps per map): Frostfire Ridge (5), Lunarfall (2), Gorgrond (1), Shadowmoon Valley (1).

Steps of this storyline count toward:

Other storylines on the Frostfire Ridge map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.