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Quest

The Cycle of Anima: Flower Power

A World of Warcraft quest in Bastion. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-51
Quest ID57267

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57267))

What to do

StorylineThe Aspirant's Crucible, step 5 of 27
Rewards23g 63s 40c, 6,950 XP

Description

For forge to light, need more anima. Always more. Never too much, for forge! <Sika consults her scroll and nods vigorously as she reads.> Out in fields, there is a glowy flower. The round thing inside. Bulb? It glows. So, has anima. From the ground, we think. According to scrolls, it is called Adrima's Lily. We do not know who Adrima is. But the lily is good. Get flowers, too. Not just bulbs. Petals make stewards happy, too. Thank you!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bastion Quest turn-in 7 mapped points
Bastion map showing where to go for The Cycle of Anima: Flower PowerTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1533 52.7 82.6

Coordinates

  • Turn-inBastion 52.7, 82.6/way #1533 52.7 82.6
  • Objective area (centre of the marked area)Bastion 53.8, 78.8/way #1533 53.8 78.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bastion map

Quests whose map markers the client places closest to this one on Bastion, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Bastion:

  • Aspirant's Rest, BastionAlliance and Horde · about 480 yards north-west
  • Temple of Purity, BastionAlliance and Horde · about 510 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold63 silver
Experience6,950 XP

Storyline

The Aspirant's Crucible

Part 5 of 27.

Previous: The Cycle of Anima: Etherwyrms · Next: The Cycle of Anima: Drought Conditions

  1. 1The Aspirant's Crucible
  2. 2A Life of Service
  3. 3A Forge Gone Cold
  4. 4The Cycle of Anima: Etherwyrms
  5. 5The Cycle of Anima: Flower Power
  6. 6The Cycle of Anima: Drought Conditions
  7. 7Light the Forge, Forgelite
  8. 8The Work of One's Hands
  9. 9The True Crucible Awaits
  10. 10Assessing Your Stamina
  11. 11Assessing Your Strength
  12. 12Assessing Your Spirit

Showing steps 1 to 12 of 27.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Cycle of Anima: EtherwyrmsBastion · Level 10-51

    Forge is cold, yes? Need LOTS of anima to light. <Sika references her scroll.> Times before now, anima is everywhere, yes? Now it hides. Small bits, weird places. We know that etherwyrms -- flappy scale-things that are blue -- eat anima.

After this quest

Taken from the storyline's own step order.

  • The Cycle of Anima: Drought ConditionsBastion · Level 10-51

    In days past, keeping a forge burning was a trivial task. The anima extractors could run constantly without ever running dry. Now, even turning an extractor on is a risk. Etherwyrms, without the anima streams to feed on, are attracted to any source of anima. They are a frequent nuisance.

Quests that require this one

The storyline at a glance

The Aspirant's Crucible has 27 steps, from The Aspirant's Crucible to All An Aspirant Can Do.

Maps its steps are placed on (steps per map): Bastion (27).

Steps of this storyline count toward:

Other storylines on the Bastion map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.