Hello all,
We just wanted to clarify that this quest cannot be completed in LFR; it can only be completed on normal or higher difficulties, and this is working as intended.
Additional commentary was recently offered here:
It is intentional that the quests “In Nightmares” and “Essence of Power” cannot be completed on Raid Finder difficulty. That quest chain is intended to provide a cosmetic reward for participating in organized, non-matchmade content. As such, we wanted to keep this step in line with the previous steps in the chain, which require completing Mythic Dungeons.
This restriction is specific to this quest chain, which has a cosmetic-only reward. Other quest chains, such as “The Stuff of Dreams” from the Suramar campaign, will be completable through Raid Finder. We’ll be making some additional changes in Patch 7.1 to more clearly communicate when and where these restrictions apply.
Quest
The Emerald Nightmare: In Nightmares
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
is there a real reason for that? I mean... besides punishing people that can only do LFR because to get in normal people is QUITE elitist
You need to fly to Azurewing Repose to turn this in. It's not in the Emerald Dream.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43520))
Description
We must do what we can to ensure that the Nightmare never again festers within the Emerald Dream. The aberration known as Il'gynoth lies at the heart of the corruption - a living, writhing manifestation of the horrors you will encounter at every turn of your journey. I ask that you ensure its destruction, along with the Nightmare Lord himself... Xavius. Once the deeds have been done, bring a small piece of each to me. We can study them to figure out just how the Nightmare grew so quickly.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #630 48.1 25.6
Objective areaIn-game waypoint: /way #641 56.2 36.7
Coordinates
- Turn-inAzsuna 48.1, 25.6
/way #630 48.1 25.6 - Objective areaVal'sharah 56.2, 36.7
/way #641 56.2 36.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azsuna map
- Hunger's End about 20 yards
- Their Dying Breaths about 50 yards
- Agapanthus about 60 yards
- On Azure Wings about 70 yards
- Neltharion's Lair: Rod of Azure about 70 yards
- Down to the Core about 70 yards
- The Death of the Eldest about 70 yards
- Journey to the Repose about 70 yards
- Champion: Thassarian about 90 yards
- Champion: Nazgrim about 90 yards
Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azsuna:
- Azurewing Repose, Azsuna
- Illidari Stand, Azsuna
- Challiane's Terrace, Azsuna
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Balance of Power
Part 11 of 35.
Previous: The Wisdom of Patience · Next: The Emerald Nightmare: Essence of Power
- 6A Vainglorious Past
- 7Darkheart Thicket: Fallen Power
- 8Tempering Darkness
- 9Lucid Strength
- 10The Wisdom of Patience
- 11The Emerald Nightmare: In Nightmares
- 12The Emerald Nightmare: Essence of Power
- 13Essential Consumption
- 14Focusing Our Efforts
- 15Saving the Guard
- 16Seeking Refuge
- 17Repaid Debt
Showing steps 6 to 17 of 35.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Wisdom of Patience
The horrors you braved in the thicket are only the beginning. Within the Emerald Nightmare you will face the very heart of the corruption that threatens the stability of all life on Azeroth. But not just yet. We have not yet managed to permeate the magic protecting Xavius' sinister realm.
After this quest
Taken from the storyline's own step order.
- The Emerald Nightmare: Essence of Power
Now that we have a better understanding on the Heart's capabilities, it is time we tap into its true potential. In the Emerald Nightmare you will find creatures that should not be; monsters that defy all that the Dream stands for. All that the green flight itself stands for.
The storyline at a glance
Balance of Power has 35 steps, from The Power Within to Balance of Power.
Maps its steps are placed on (steps per map): Suramar (16), Azsuna (13), Stormheim (6).
Other storylines on the Azsuna map
- Defending Azurewing Repose
- Azsuna versus Azshara
- Legion Inscription
- Legion Enchanting
- Behind Legion Lines
- Against the Giants
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.