Hello all,
We just wanted to clarify that this quest cannot be completed in LFR; it can only be completed on normal or higher difficulties, and this is working as intended.
Additional commentary was recently offered here:
It is intentional that the quests “In Nightmares” and “Essence of Power” cannot be completed on Raid Finder difficulty. That quest chain is intended to provide a cosmetic reward for participating in organized, non-matchmade content. As such, we wanted to keep this step in line with the previous steps in the chain, which require completing Mythic Dungeons.
This restriction is specific to this quest chain, which has a cosmetic-only reward. Other quest chains, such as “The Stuff of Dreams” from the Suramar campaign, will be completable through Raid Finder. We’ll be making some additional changes in Patch 7.1 to more clearly communicate when and where these restrictions apply.
Quest
The Emerald Nightmare: Essence of Power
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
With the recent hotfix the bosses always drop between 1-3 , also you can get a new item called [item=139771] which contains 5.
You are only able to loot the [item=139706] once a week per boss regardless of difficulty.
You will NOT be able to loot this item when killing the same boss on a different difficulty on the same week where you have already received this item.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43521))
Description
Now that we have a better understanding on the Heart's capabilities, it is time we tap into its true potential. In the Emerald Nightmare you will find creatures that should not be; monsters that defy all that the Dream stands for. All that the green flight itself stands for. Each of these fiends carry within them corrupted essence, as Oakheart did, but far more potent. Gather all that you can, and we will turn their corruption against them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #630 47.9 26.0
Objective areaIn-game waypoint: /way #641 56.2 36.7
Coordinates
- Turn-inAzsuna 47.9, 26.0
/way #630 47.9 26.0 - Objective areaVal'sharah 56.2, 36.7
/way #641 56.2 36.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azsuna map
- Hunger's End same spot
- Their Dying Breaths about 30 yards
- On Azure Wings about 50 yards
- Neltharion's Lair: Rod of Azure about 50 yards
- Down to the Core about 50 yards
- The Death of the Eldest about 50 yards
- Journey to the Repose about 50 yards
- Agapanthus about 70 yards
- Champion: Thassarian about 110 yards
- Champion: Nazgrim about 110 yards
Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azsuna:
- Azurewing Repose, Azsuna
- Illidari Stand, Azsuna
- Challiane's Terrace, Azsuna
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 341 comments
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Storyline
Balance of Power
Part 12 of 35.
Previous: The Emerald Nightmare: In Nightmares · Next: Essential Consumption
- 7Darkheart Thicket: Fallen Power
- 8Tempering Darkness
- 9Lucid Strength
- 10The Wisdom of Patience
- 11The Emerald Nightmare: In Nightmares
- 12The Emerald Nightmare: Essence of Power
- 13Essential Consumption
- 14Focusing Our Efforts
- 15Saving the Guard
- 16Seeking Refuge
- 17Repaid Debt
- 18Lost Knowledge
Showing steps 7 to 18 of 35.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Emerald Nightmare: In Nightmares
We must do what we can to ensure that the Nightmare never again festers within the Emerald Dream. The aberration known as Il'gynoth lies at the heart of the corruption - a living, writhing manifestation of the horrors you will encounter at every turn of your journey.
After this quest
Taken from the storyline's own step order.
- Essential Consumption
As before, <name>, once you are ready raise your artifact and channel its energy upon the Heart of Zin-Azshari and we will unleash the power of the essence you gathered. Do not worry - we still have enough of the blood you gathered to ensure the ritual remains stable.
The storyline at a glance
Balance of Power has 35 steps, from The Power Within to Balance of Power.
Maps its steps are placed on (steps per map): Suramar (16), Azsuna (13), Stormheim (6).
Other storylines on the Azsuna map
- Defending Azurewing Repose
- Azsuna versus Azshara
- Legion Inscription
- Legion Enchanting
- Behind Legion Lines
- Against the Giants
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.