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Quest

The Emerald Nightmare: Essence of Power

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
BlizzardCS+1210via Wowhead (opens the original comment in a new tab)

Hello all,

We just wanted to clarify that this quest cannot be completed in LFR; it can only be completed on normal or higher difficulties, and this is working as intended.

Additional commentary was recently offered here:

It is intentional that the quests “In Nightmares” and “Essence of Power” cannot be completed on Raid Finder difficulty. That quest chain is intended to provide a cosmetic reward for participating in organized, non-matchmade content. As such, we wanted to keep this step in line with the previous steps in the chain, which require completing Mythic Dungeons.

This restriction is specific to this quest chain, which has a cosmetic-only reward. Other quest chains, such as “The Stuff of Dreams” from the Suramar campaign, will be completable through Raid Finder. We’ll be making some additional changes in Patch 7.1 to more clearly communicate when and where these restrictions apply.

3
NoIexion+516via Wowhead (opens the original comment in a new tab)

You are only able to loot the [item=139706] once a week per boss regardless of difficulty.

You will NOT be able to loot this item when killing the same boss on a different difficulty on the same week where you have already received this item.

Read all 341 on Wowhead ↗

Quest facts

LevelLevel 45
CategoryArtifact
TypeRaid
Quest ID43521

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43521))

Description

Now that we have a better understanding on the Heart's capabilities, it is time we tap into its true potential. In the Emerald Nightmare you will find creatures that should not be; monsters that defy all that the Dream stands for. All that the green flight itself stands for. Each of these fiends carry within them corrupted essence, as Oakheart did, but far more potent. Gather all that you can, and we will turn their corruption against them.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azsuna Quest turn-in 1 mapped point
Azsuna map showing where to go for The Emerald Nightmare: Essence of PowerTurn-in

In-game waypoint: /way #630 47.9 26.0

Val'sharah Objective area 1 mapped point
Val'sharah map showing where to go for The Emerald Nightmare: Essence of PowerObjective area

In-game waypoint: /way #641 56.2 36.7

Coordinates

  • Turn-inAzsuna 47.9, 26.0/way #630 47.9 26.0
  • Objective areaVal'sharah 56.2, 36.7/way #641 56.2 36.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azsuna map

Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azsuna:

  • Azurewing Repose, AzsunaAlliance and Horde · about 90 yards south
  • Illidari Stand, AzsunaAlliance and Horde · about 810 yards south
  • Challiane's Terrace, AzsunaAlliance and Horde · about 880 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 3,000 yards north (on the Val'sharah map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Balance of Power

Part 12 of 35.

Previous: The Emerald Nightmare: In Nightmares · Next: Essential Consumption

  1. 7Darkheart Thicket: Fallen Power
  2. 8Tempering Darkness
  3. 9Lucid Strength
  4. 10The Wisdom of Patience
  5. 11The Emerald Nightmare: In Nightmares
  6. 12The Emerald Nightmare: Essence of Power
  7. 13Essential Consumption
  8. 14Focusing Our Efforts
  9. 15Saving the Guard
  10. 16Seeking Refuge
  11. 17Repaid Debt
  12. 18Lost Knowledge

Showing steps 7 to 18 of 35.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Emerald Nightmare: In NightmaresLevel 45

    We must do what we can to ensure that the Nightmare never again festers within the Emerald Dream. The aberration known as Il'gynoth lies at the heart of the corruption - a living, writhing manifestation of the horrors you will encounter at every turn of your journey.

After this quest

Taken from the storyline's own step order.

  • Essential ConsumptionLevel 45

    As before, <name>, once you are ready raise your artifact and channel its energy upon the Heart of Zin-Azshari and we will unleash the power of the essence you gathered. Do not worry - we still have enough of the blood you gathered to ensure the ritual remains stable.

The storyline at a glance

Balance of Power has 35 steps, from The Power Within to Balance of Power.

Maps its steps are placed on (steps per map): Suramar (16), Azsuna (13), Stormheim (6).

Other storylines on the Azsuna map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.