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A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
Quest ID96094

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96094))

Description

If we're to help this La'una of yours, we need to go to the source. You said they were scouting the western ledge of the Fangs when all of this happened? Everyone knows you don't go there. We should NOT go out there. But, that is precisely where we must go because that's where we'll find the cure. Or, meet our demise. Whichever comes first. <Ruma begins rummaging through his pack for a refreshment.>

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Coiled Isle Quest turn-in no plotted point

Nearby on the The Coiled Isle map

Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Coiled Isle:

  • Amani'Zar Village, Zul'AmanAlliance and Horde · about 1,700 yards south-west
  • Shadebasin Watch, Zul'AmanAlliance and Horde · about 2,100 yards north-west
  • Camp Stonewash, Zul'AmanAlliance and Horde · about 2,200 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 3,400 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Somethin' Bad Inside

Part 6 of 11.

Previous: It's a Satchel, Not a Bag · Next: Sampling the Local Wildlife

  1. 1Somethin's Not Right
  2. 2Venemetic
  3. 3Get the Balance Right
  4. 4That Fool, Ruma
  5. 5It's a Satchel, Not a Bag
  6. 6To the Forum
  7. 7Sampling the Local Wildlife
  8. 8Scout Team Seven
  9. 9What the Scouts Saw
  10. 10The Final Reagents
  11. 11La'una's Fate

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • It's a Satchel, Not a BagThe Coiled Isle · Level 90

    Well, you see, I was on quite the adventure with my friend, Tormunda, and a few others. Seeing the world, sipping exotic drinks, rest and relaxation. But then, disaster struck our camp. Gnarldin! We were separated and I did what you're supposed to do when you're lost: stay where you are.

After this quest

Taken from the storyline's own step order.

  • Sampling the Local WildlifeThe Coiled Isle · Level 90

    If I'm going to devise a cure, I need samples and plenty of them. Lucky for us we have the two things we need: You and all of the infected wildlife roaming throughout this place.

The storyline at a glance

Somethin' Bad Inside has 11 steps, from Somethin's Not Right to La'una's Fate.

Maps its steps are placed on (steps per map): The Coiled Isle (11).

Steps of this storyline count toward:

Other storylines on The Coiled Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.