Quest
It's a Satchel, Not a Bag
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96093))
Description
Well, you see, I was on quite the adventure with my friend, Tormunda, and a few others. Seeing the world, sipping exotic drinks, rest and relaxation. But then, disaster struck our camp. Gnarldin! We were separated and I did what you're supposed to do when you're lost: stay where you are. So, I've been resting here. But I'm afraid in all the commotion, I left my satchel behind. It has all of my best things in it. So you see, if you want my help, you'll have to go and get it for me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Meat and Bone and Soul about 430 yards
- Bones of My Soul about 680 yards
- Meat for the Bones about 680 yards
- One Final Prisoner about 680 yards
- Site of Terror about 790 yards
- Broken Spears about 800 yards
- The Summoning of Ula'tek about 800 yards
- Fuel the Calling about 820 yards
- Pushed to the Brink about 820 yards
- Awe of She about 820 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Amani'Zar Village, Zul'Aman
- Camp Stonewash, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Somethin' Bad Inside
Part 5 of 11.
Previous: That Fool, Ruma · Next: To the Forum
- 1Somethin's Not Right
- 2Venemetic
- 3Get the Balance Right
- 4That Fool, Ruma
- 5It's a Satchel, Not a Bag
- 6To the Forum
- 7Sampling the Local Wildlife
- 8Scout Team Seven
- 9What the Scouts Saw
- 10The Final Reagents
- 11La'una's Fate
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- That Fool, Ruma
Unfortunately, this has moved beyond my area of expertise. Fortunately, I know someone who can help. Probably. Unfortunately, he left for some "great adventure" on Gnarldor Isle to the south. More likely, he's on a great bender. Here, take this elixir and give it to our former ship's doctor, Ruma.
After this quest
Taken from the storyline's own step order.
- To the Forum
If we're to help this La'una of yours, we need to go to the source. You said they were scouting the western ledge of the Fangs when all of this happened? Everyone knows you don't go there. We should NOT go out there. But, that is precisely where we must go because that's where we'll find the cure.
The storyline at a glance
Somethin' Bad Inside has 11 steps, from Somethin's Not Right to La'una's Fate.
Maps its steps are placed on (steps per map): The Coiled Isle (11).
Steps of this storyline count toward:
Other storylines on The Coiled Isle map
- Original Sin
- The Troubles of Mlurkkr Mire
- An Island of Fangs
- Strange Friends in Odd Places
- Ghosts of the Past
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.