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Quest

It's a Satchel, Not a Bag

A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
LocationThe Coiled Isle, Gnarldor Isle
Quest ID96093

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96093))

Description

Well, you see, I was on quite the adventure with my friend, Tormunda, and a few others. Seeing the world, sipping exotic drinks, rest and relaxation. But then, disaster struck our camp. Gnarldin! We were separated and I did what you're supposed to do when you're lost: stay where you are. So, I've been resting here. But I'm afraid in all the commotion, I left my satchel behind. It has all of my best things in it. So you see, if you want my help, you'll have to go and get it for me.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Coiled Isle Quest turn-in no plotted point
Gnarldor Isle Objective area no plotted point

Nearby on the The Coiled Isle map

Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Coiled Isle:

  • Tokka's Landing, The Coiled IsleAlliance and Horde · about 1,800 yards north
  • Amani'Zar Village, Zul'AmanAlliance and Horde · about 4,900 yards west
  • Camp Stonewash, Zul'AmanAlliance and Horde · about 5,300 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Somethin' Bad Inside

Part 5 of 11.

Previous: That Fool, Ruma · Next: To the Forum

  1. 1Somethin's Not Right
  2. 2Venemetic
  3. 3Get the Balance Right
  4. 4That Fool, Ruma
  5. 5It's a Satchel, Not a Bag
  6. 6To the Forum
  7. 7Sampling the Local Wildlife
  8. 8Scout Team Seven
  9. 9What the Scouts Saw
  10. 10The Final Reagents
  11. 11La'una's Fate

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • That Fool, RumaThe Coiled Isle · Level 90

    Unfortunately, this has moved beyond my area of expertise. Fortunately, I know someone who can help. Probably. Unfortunately, he left for some "great adventure" on Gnarldor Isle to the south. More likely, he's on a great bender. Here, take this elixir and give it to our former ship's doctor, Ruma.

After this quest

Taken from the storyline's own step order.

  • To the ForumThe Coiled Isle · Level 90

    If we're to help this La'una of yours, we need to go to the source. You said they were scouting the western ledge of the Fangs when all of this happened? Everyone knows you don't go there. We should NOT go out there. But, that is precisely where we must go because that's where we'll find the cure.

The storyline at a glance

Somethin' Bad Inside has 11 steps, from Somethin's Not Right to La'una's Fate.

Maps its steps are placed on (steps per map): The Coiled Isle (11).

Steps of this storyline count toward:

Other storylines on The Coiled Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.