Quest
Get the Balance Right
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96091))
Description
I've set up three bottles with different ingredients. All you have to do is add just the right amount... just a dash of venom to each. Balance them out. You can use Ofi's cauldron right over there. I'm sure she won't mind. Whatever's in there has likely been bubbling since before she was born. No, I'm not going to do it for you. I've lived long enough to know not to touch that stuff! Once you have the results, give the emetic to your medic friend and we'll see what happens.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Venom Fishing: Proof is in the Ooze same spot
- Venom Fishing: Shell of Yourself same spot
- Venom Fishing: Maddening Concoction same spot
- Venom Fishing: Maximum Potency same spot
- The Vaults of Atal'Utek: Altar of Fangs about 10 yards
- Nature of Her Wounds about 10 yards
- Written by the Victors about 40 yards
- Awakened Evil about 40 yards
- The Children of Ula'tek about 80 yards
- Prey: Something for Astalor about 80 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Somethin' Bad Inside
Part 3 of 11.
Previous: Venemetic · Next: That Fool, Ruma
- 1Somethin's Not Right
- 2Venemetic
- 3Get the Balance Right
- 4That Fool, Ruma
- 5It's a Satchel, Not a Bag
- 6To the Forum
- 7Sampling the Local Wildlife
- 8Scout Team Seven
- 9What the Scouts Saw
- 10The Final Reagents
- 11La'una's Fate
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Venemetic
I have the other ingredients for the emetic here. The last ingredient I need is some venom to trigger a response. I overheard the trolls talk about a place just to the north called the Serpent's Tail.
After this quest
Taken from the storyline's own step order.
- That Fool, Ruma
Unfortunately, this has moved beyond my area of expertise. Fortunately, I know someone who can help. Probably. Unfortunately, he left for some "great adventure" on Gnarldor Isle to the south. More likely, he's on a great bender. Here, take this elixir and give it to our former ship's doctor, Ruma.
The storyline at a glance
Somethin' Bad Inside has 11 steps, from Somethin's Not Right to La'una's Fate.
Maps its steps are placed on (steps per map): The Coiled Isle (11).
Steps of this storyline count toward:
Other storylines on The Coiled Isle map
- Original Sin
- The Troubles of Mlurkkr Mire
- An Island of Fangs
- Strange Friends in Odd Places
- Ghosts of the Past
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.