Perfect strategy was given by Deriol on another variant of this quest:
Basically:
- Start Behind Valiant
- Three Shield Charges
- Begin Fight
- Charge valiant as they move to the centre of ring
- Use the 'extra' distance on the charge to curve round so you stay inside their charge range
- Shieldbreaker as you come round to close on them
- Thrust repeatedly when in melee range, recharge shield if needed
- When they pull away to get distance, repeat charge - curve round - shieldbreaker, and back to Thrust
Worked brilliantly for me, thanks Deriol!
Quest
The Grand Melee
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It fooled me for a short while, but you have to get on a different mount - same type - but it will be a different mount from one you have used before. Just hover your mouse over all the mounts - one of them will get the green arrow.
Lost? Can't complete the quest? Can't mount the Quel'dorei Steed or Sunreaver Hawkstrider?
You can now mount your race specific mount and are supposed to use this mount to complete this quest.
Alliance
Night Elf - Stabled Darnassian Nightsaber
Human - Stabled Stormwind Steed
Gnome - Stabled Gnomeregan Mechanostrider
Dwarf - Stabled Ironforge Ram
Draen - Stabled Exodar ElekkHorde
Troll - Stabled Darkspear Raptor
Forsaken - Stabled Forsaken Warhorse
Orc - Stabled Orgrimmar Wolf
Blood Elf - Stabled Silvermoon Hawkstrider
Tauren - Stabled Thunder Bluff Kodo
At a glance
The Grand Melee is a Horde-only quest for level 25-30. It rewards 1 reward item, 2 reputation rewards, 4,100 experience and money.
Quest facts
The client quest POI data records no map location for this quest, so no map is shown.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13777))
Requirements
Read from the Blizzard quest API.
Description
The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one. It will help prepare you for the rigors of tournament combat. Go to the stables outside the pavilion, equip your lance, mount the stabled Mulgore kodo, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.
Community notes from Wowhead · 24 comments
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Reward details
Items you receive
Reputation: Thunder Bluff +250
Baine Bloodhoof leads his people, the proud Tauren, from this mighty Horde capital.
Reputation group: Horde.
Reputation: The Sunreavers +250
Traditionally barred from Dalaran, the Horde has been accepted into the city through the efforts of Archmage Aethas Sunreaver. His followers have taken up his name and watch over the ward known as Sunreaver's Sanctuary.
Reputation group: Horde Expedition.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- A Valiant Of Thunder Bluff
You've proven yourself worthy of competing under the banner of Thunder Bluff, <name>. Now, you should speak with Runok Wildmane, who leads Thunder Bluff's competitors.
- Valiant Of Thunder Bluff
Welcome, champion. As grand champion of the Thunder Bluff delegation, I would be honored to welcome you into our ranks, if you are willing.
Other quests with this name
This one: Horde only · Level 25-30.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.