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Quest

The Key of Warlord Zol'Maz

A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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26387+84via Wowhead (opens the original comment in a new tab)

Incase it wasn't clear (I was confused at first), you kill those three people. They drop the three items referred to in the quest which will then open his door. And if you don't have coordinates, it's the 3 grey squares on the mini-map.

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Quest facts

LevelLevel 20-30
Quest ID12712

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12712))

What to do

StorylineZul'Drak, step 76 of 79
Rewards5,150 XP

Description

{name}, we need a key to unlock the chains of the rhino god, Akali. Even now he is being prepared for the slaughter. The Drakkari warlord, Zol'Maz, carries the key. Hearing of your exploits, he has secluded himself and his family at their stronghold up the steps to the northeast. The warlord is strong and you will need help. If you were to combine the tiki, sword and incantation of his family members, you would be able to summon such help as you challenge him before his home's gate.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Drak Quest turn-in 5 mapped points
Zul'Drak map showing where to go for The Key of Warlord Zol'MazTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #121 60.3 57.7

Coordinates

  • Turn-inZul'Drak 60.3, 57.7/way #121 60.3 57.7
  • Objective areaZul'Drak 66.2, 32.8/way #121 66.2 32.8
  • Objective areaZul'Drak 68.2, 35.4/way #121 68.2 35.4
  • Objective areaZul'Drak 63.8, 37.1/way #121 63.8 37.1
  • Objective areaZul'Drak 67.9, 32.7/way #121 67.9 32.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Drak map

Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Drak:

  • Zim'Torga, Zul'DrakAlliance and Horde · about 30 yards north-west
  • The Argent Stand, Zul'DrakAlliance and Horde · about 960 yards west
  • Gundrak, Zul'DrakAlliance and Horde · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 880 yards north
  • Objective areaabout 840 yards north-east
  • Objective areaabout 710 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience5,150 XP

Storyline

Zul'Drak

Part 76 of 79.

Previous: You Reap What You Sow · Next: Rampage

  1. 68Preparations for the Underworld
  2. 69Seek the Wind Serpent Goddess
  3. 70Setting the Stage
  4. 71Foundation for Revenge
  5. 72Hell Hath a Fury
  6. 73One Last Thing
  7. 74Blood of a Dead God
  8. 75You Reap What You Sow
  9. 76The Key of Warlord Zol'Maz
  10. 77Rampage
  11. 78The Gods Have Spoken
  12. 79Convocation at Zol'Heb

Showing steps 68 to 79 of 79.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • You Reap What You SowZul'Drak · Level 20-30

    This is what it has come down to... revenge. <Har'koa sighs.> Take this ritual kit and enact it near Quetz'lun's corpse upon her altar. If everything works properly, her spirit should be drawn into the material world where she will be able to reclaim her power from the prophet.

After this quest

Taken from the storyline's own step order.

  • RampageZul'Drak · Level 20-30

    <name>, there is no time left. You must take the key and use it to unlock Akali. He is being held in the courtyard in front of Gundrak, the capital of Zul'Drak. Akali's chains are secured by four anchor points. You must unlock each of them to set the rhino god free.

The storyline at a glance

Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.

Maps its steps are placed on (steps per map): Zul'Drak (79).

Steps of this storyline count toward:

Other storylines on the Zul'Drak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.