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Quest

Preparations for the Underworld

A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 20-30
Quest ID12666

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12666))

What to do

StorylineZul'Drak, step 68 of 79
Rewards4,100 XP

Description

Quetz'lun may be dead, but I can still feel her spirit lingering in the underworld at the altar. We have to find a way to get you to her. Luckily for us, I just happen to have a supply of former supplicants at hand who are no longer in need of their sacred adornments. Both my subduers and claws are likely to still be wearing them. Bring the adornments to me and I'll draw upon their energy to enable you to cross over into Quetz'lun's underworld nightmare.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Drak Quest turn-in 11 mapped points
Zul'Drak map showing where to go for Preparations for the UnderworldTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #121 63.7 70.4

Coordinates

  • Turn-inZul'Drak 63.7, 70.4/way #121 63.7 70.4
  • Objective area (centre of the marked area)Zul'Drak 63.6, 69.8/way #121 63.6 69.8
  • Objective areaZul'Drak 63.7, 70.5/way #121 63.7 70.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Drak map

Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Drak:

  • Zim'Torga, Zul'DrakAlliance and Horde · about 490 yards north
  • Westfall Brigade, Grizzly HillsAlliance · about 880 yards south-east
  • The Argent Stand, Zul'DrakAlliance and Horde · about 1,100 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,100 XP

Storyline

Zul'Drak

Part 68 of 79.

Previous: I Sense a Disturbance · Next: Seek the Wind Serpent Goddess

  1. 63The Amphitheater of Anguish: Tuskarrmageddon!
  2. 64The Amphitheater of Anguish: Korrak the Bloodrager!
  3. 65The Champion of Anguish
  4. 66Back to Har'koa
  5. 67I Sense a Disturbance
  6. 68Preparations for the Underworld
  7. 69Seek the Wind Serpent Goddess
  8. 70Setting the Stage
  9. 71Foundation for Revenge
  10. 72Hell Hath a Fury
  11. 73One Last Thing
  12. 74Blood of a Dead God

Showing steps 63 to 74 of 79.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • I Sense a DisturbanceZul'Drak · Level 20-30

    There's something wrong with Quetz'lun, the wind serpent goddess. What it is exactly I cannot sense, but I do know that her altar has been overrun with powerful creatures. I'm going to send you there on the back of one of my children, which you saved.

After this quest

Taken from the storyline's own step order.

  • Seek the Wind Serpent GoddessZul'Drak · Level 20-30

    You are prepared, but I'm not certain that you're ready for what is to come. When you cross back over into Quetz'lun's altar area, you will enter the realm of the dead. From what I can feel of it, it's not going to be pleasant. Try not to be distracted by what you see in there.

The storyline at a glance

Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.

Maps its steps are placed on (steps per map): Zul'Drak (79).

Steps of this storyline count toward:

Other storylines on the Zul'Drak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.