Kill mobs around Har'koa for the Sacred Adornments.
Quest
Preparations for the Underworld
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
More specifically, the trolls. The cats don't drop the amulets, but might as well kill them for xp anyway.
a part of a bigger chain:
1. Strange Mojo
2. Precious Elemental Fluids
3. Mushroom Mixer
4. Too Much of a Good Thing
5. To the Witch Doctor
6. Breaking Through Jin'Alai
7. To Speak With Har'koa
8. But First My Offspring
9. Spirit of Rhunok
10. My Prophet, My Enemy
11. An End to the Suffering
12. Back to Har'koa
13. I Sense a Disturbance
14. Preparations for the Underworld
15. Seek the Wind Serpent Goddess
16. Setting the Stage
17. Foundation for Revenge
18. Hell Hath a Fury
19. One Last Thing
20. Blood of a Dead God
21. You Reap What You Sow
22. The Key of Warlord Zol'Maz
23. Rampage
24. The Gods Have Spoken
25. Convocation at Zol'Heb
26. Unfinished Business
27. Gal'darah Must Pay
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12666))
What to do
Description
Quetz'lun may be dead, but I can still feel her spirit lingering in the underworld at the altar. We have to find a way to get you to her. Luckily for us, I just happen to have a supply of former supplicants at hand who are no longer in need of their sacred adornments. Both my subduers and claws are likely to still be wearing them. Bring the adornments to me and I'll draw upon their energy to enable you to cross over into Quetz'lun's underworld nightmare.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #121 63.7 70.4
Coordinates
- Turn-inZul'Drak 63.7, 70.4
/way #121 63.7 70.4 - Objective area (centre of the marked area)Zul'Drak 63.6, 69.8
/way #121 63.6 69.8 - Objective areaZul'Drak 63.7, 70.5
/way #121 63.7 70.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Honor the Flame about 1,020 yards
- Desecrate this Fire! about 1,020 yards
- Warchief's Command: Zul'Drak! about 1,590 yards
- Hero's Call: Zul'Drak! about 1,590 yards
- You Can't Miss Him about 1,880 yards
- A Flawless Plan about 2,300 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- Zim'Torga, Zul'Drak
- Westfall Brigade, Grizzly Hills
- The Argent Stand, Zul'Drak
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
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Storyline
Zul'Drak
Part 68 of 79.
Previous: I Sense a Disturbance · Next: Seek the Wind Serpent Goddess
- 63The Amphitheater of Anguish: Tuskarrmageddon!
- 64The Amphitheater of Anguish: Korrak the Bloodrager!
- 65The Champion of Anguish
- 66Back to Har'koa
- 67I Sense a Disturbance
- 68Preparations for the Underworld
- 69Seek the Wind Serpent Goddess
- 70Setting the Stage
- 71Foundation for Revenge
- 72Hell Hath a Fury
- 73One Last Thing
- 74Blood of a Dead God
Showing steps 63 to 74 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- I Sense a Disturbance
There's something wrong with Quetz'lun, the wind serpent goddess. What it is exactly I cannot sense, but I do know that her altar has been overrun with powerful creatures. I'm going to send you there on the back of one of my children, which you saved.
After this quest
Taken from the storyline's own step order.
- Seek the Wind Serpent Goddess
You are prepared, but I'm not certain that you're ready for what is to come. When you cross back over into Quetz'lun's altar area, you will enter the realm of the dead. From what I can feel of it, it's not going to be pleasant. Try not to be distracted by what you see in there.
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.