You just have to go back to the cat at:
63,70
Quest
One Last Thing
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
a part of a bigger chain:
1. Strange Mojo
2. Precious Elemental Fluids
3. Mushroom Mixer
4. Too Much of a Good Thing
5. To the Witch Doctor
6. Breaking Through Jin'Alai
7. To Speak With Har'koa
8. But First My Offspring
9. Spirit of Rhunok
10. My Prophet, My Enemy
11. An End to the Suffering
12. Back to Har'koa
13. I Sense a Disturbance
14. Preparations for the Underworld
15. Seek the Wind Serpent Goddess
16. Setting the Stage
17. Foundation for Revenge
18. Hell Hath a Fury
19. One Last Thing
20. Blood of a Dead God
21. You Reap What You Sow
22. The Key of Warlord Zol'Maz
23. Rampage
24. The Gods Have Spoken
25. Convocation at Zol'Heb
26. Unfinished Business
27. Gal'darah Must Pay
After this part of quest you will be neutral with all mobs around the Prophet of Quetz'lun but he still will be agresived.Its because when you again enter to location *Altar of Quetz'lun* you get buff named Quetz'lun's Protection
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12675))
What to do
Description
There is one last thing that is needed to enact the final revenge against my prophet. The power fragments you collected must be imbued with a portion of a living gods' spirit. You're going to need to beseech Har'koa for some of hers. Once you've done that, when you return here, you will not come to the underworld. Instead, you will return to the physical world of my altar. My children and guardians will no longer attack you, and you'll be able to get to my prophet without having to worry about them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #121 63.7 70.4
Coordinates
- Turn-inZul'Drak 63.7, 70.4
/way #121 63.7 70.4 - Objective areaZul'Drak 75.4, 58.6
/way #121 75.4 58.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Honor the Flame about 1,020 yards
- Desecrate this Fire! about 1,020 yards
- Warchief's Command: Zul'Drak! about 1,590 yards
- Hero's Call: Zul'Drak! about 1,590 yards
- You Can't Miss Him about 1,880 yards
- A Flawless Plan about 2,300 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- Zim'Torga, Zul'Drak
- Westfall Brigade, Grizzly Hills
- The Argent Stand, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Zul'Drak
Part 73 of 79.
Previous: Hell Hath a Fury · Next: Blood of a Dead God
- 68Preparations for the Underworld
- 69Seek the Wind Serpent Goddess
- 70Setting the Stage
- 71Foundation for Revenge
- 72Hell Hath a Fury
- 73One Last Thing
- 74Blood of a Dead God
- 75You Reap What You Sow
- 76The Key of Warlord Zol'Maz
- 77Rampage
- 78The Gods Have Spoken
- 79Convocation at Zol'Heb
Showing steps 68 to 79 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hell Hath a Fury
It is now time for you to punish my three high priests: Mu'funu, Tua-Tua, and Hawinni. You'll find them spread around the altar grounds. Take this hexxing stick. I've empowered it with my rage and indignation. I'm sure that it will prove potent. Just use it and proceed to destroy them.
After this quest
Taken from the storyline's own step order.
- Blood of a Dead God
Mam'toth, the god of the mammoths, destroyed himself, and took much of his temple with him, rather than allowing his trolls to gain his power. If I'm to sacrifice a portion of my spirit, I will need something with which to bolster myself.
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.