After this quest, Har'koa appears in the village. She'll whisper you telling you so. Be warned, however, that you may have to relog to be able to see her.
Quest
You Reap What You Sow
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
a part of a bigger chain:
1. Strange Mojo
2. Precious Elemental Fluids
3. Mushroom Mixer
4. Too Much of a Good Thing
5. To the Witch Doctor
6. Breaking Through Jin'Alai
7. To Speak With Har'koa
8. But First My Offspring
9. Spirit of Rhunok
10. My Prophet, My Enemy
11. An End to the Suffering
12. Back to Har'koa
13. I Sense a Disturbance
14. Preparations for the Underworld
15. Seek the Wind Serpent Goddess
16. Setting the Stage
17. Foundation for Revenge
18. Hell Hath a Fury
19. One Last Thing
20. Blood of a Dead God
21. You Reap What You Sow
22. The Key of Warlord Zol'Maz
23. Rampage
24. The Gods Have Spoken
25. Convocation at Zol'Heb
26. Unfinished Business
27. Gal'darah Must Pay
Go to 75 58 and target the dead serpent. Use quest item and wait for him to spawn. Kill prophet of quetz'lun when he goes into normal form
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12685))
What to do
Description
This is what it has come down to... revenge. <Har'koa sighs.> Take this ritual kit and enact it near Quetz'lun's corpse upon her altar. If everything works properly, her spirit should be drawn into the material world where she will be able to reclaim her power from the prophet. The rest will be up to you, {name}. You must slay the prophet in his drained state.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #121 59.5 58.1
Coordinates
- Turn-inZul'Drak 59.5, 58.1
/way #121 59.5 58.1 - Objective areaZul'Drak 76.0, 58.6
/way #121 76.0 58.6 - Objective areaZul'Drak 63.7, 70.3
/way #121 63.7 70.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Desecrate this Fire! about 920 yards
- Honor the Flame about 920 yards
- You Can't Miss Him about 1,450 yards
- Warchief's Command: Zul'Drak! about 1,490 yards
- Hero's Call: Zul'Drak! about 1,490 yards
- A Flawless Plan about 1,940 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- Zim'Torga, Zul'Drak
- The Argent Stand, Zul'Drak
- Gundrak, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Ritualistic Shield
Supple Bloodbinder's Leggings
Neckcharm of Mighty Mojo
Ancestral Gauntlets
Bloodletter's Blade
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zul'Drak
Part 75 of 79.
Previous: Blood of a Dead God · Next: The Key of Warlord Zol'Maz
- 68Preparations for the Underworld
- 69Seek the Wind Serpent Goddess
- 70Setting the Stage
- 71Foundation for Revenge
- 72Hell Hath a Fury
- 73One Last Thing
- 74Blood of a Dead God
- 75You Reap What You Sow
- 76The Key of Warlord Zol'Maz
- 77Rampage
- 78The Gods Have Spoken
- 79Convocation at Zol'Heb
Showing steps 68 to 79 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Blood of a Dead God
Mam'toth, the god of the mammoths, destroyed himself, and took much of his temple with him, rather than allowing his trolls to gain his power. If I'm to sacrifice a portion of my spirit, I will need something with which to bolster myself.
After this quest
Taken from the storyline's own step order.
- The Key of Warlord Zol'Maz
<name>, we need a key to unlock the chains of the rhino god, Akali. Even now he is being prepared for the slaughter. The Drakkari warlord, Zol'Maz, carries the key. Hearing of your exploits, he has secluded himself and his family at their stronghold up the steps to the northeast.
Also counted by The Empire of Zul'Drak
Its criteria name 20 quests; others include:
- Argent Crusade, We Are Leaving!
- Trouble at the Altar of Sseratus
- Mopping Up
- Leave No One Behind
- Too Much of a Good Thing
- Malas the Corrupter
- A Tangled Skein
- Pure Evil
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
- Guru of Drakuru
- Of Blood and Anguish
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Empire of Zul'Drak: its criteria name 20 quests, this one included.