It can be pickpocketed from one of the saboteurs.
Quest
The Perfect Prism
A World of Warcraft quest in Azshara. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It may take a few kills (10 or so for me) but they do infact drop off Talrendis Saboteur. It had me a bit confused as they didn't have their names in red above their head or quest objective on mouse over like normal quest objectives but this may just be a bug, just keep on killing them.
Actually I was thrashing your explosive stockpiles, Zignibble.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14190))
Requirements
Read from the Blizzard quest API.
What to do
Description
There's got to be a way to reverse the basilisks' stonification. Those irritating night elf saboteurs who have been lurking around my mine must know something we don't. They seem to be immune to the gaze of the beast! I want you to find out their secret, {name}. Pick off a few of the Talrendis saboteurs skulking about in the rear of the strip mine and get a sample of whatever charm or ding-dong they're wearing to give them immunity. Radio me from the main forge building once you're successful.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #76 20.3 70.4
Coordinates
- Turn-inAzshara 20.3, 70.4
/way #76 20.3 70.4 - Objective area (centre of the marked area)Azshara 20.6, 69.2
/way #76 20.6 69.2 - Objective areaAzshara 29.1, 66.2
/way #76 29.1 66.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azshara map
- Machines of War about 450 yards
- Order of Incantations about 1,190 yards
- Arms: The Thieving Apprentice about 1,200 yards
- Professionally Good Looking about 1,200 yards
- Havoc: The Thieving Apprentice about 1,200 yards
- Frost: The Thieving Apprentice about 1,200 yards
- Survival: The Thieving Apprentice about 1,200 yards
- Subtlety: The Thieving Apprentice about 1,200 yards
- The Archmage Accosted about 1,230 yards
- All Aboard! about 1,330 yards
Quests whose map markers the client places closest to this one on Azshara, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Azshara:
- Valormok, Azshara
- Orgrimmar, Durotar
- Gates of Sothann, Hyjal
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Azshara that reward Bilgewater Cartel reputation: Runaway Shredder! (+250), The Captain's Logs (+250), Up a Tree (+250), Defend the Gates! (+250), Arborcide (+350), Basilisk Bashin' (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azshara
Part 9 of 88.
Previous: Stone Cold · Next: Prismbreak
- 4Defend the Gates!
- 5Arborcide
- 6A Quota to Meet
- 7Basilisk Bashin'
- 8Stone Cold
- 9The Perfect Prism
- 10Prismbreak
- 11Refleshification
- 12Another Warm Body
- 13Hand-me-downs
- 14Military Breakthrough
- 15First Degree Mortar
Showing steps 4 to 15 of 88.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Stone Cold
Workers act like it's their job to complain. If it isn't the backbreaking labor, the long hours, or the low pay, it's being turned to stone by basilisks. It's always something! But I'm thinking maybe this whole workers-to-stone business could be a big moneymaker for me.
After this quest
Taken from the storyline's own step order.
- Prismbreak
If that prism of yours is tuned to refract a basilisk's gaze, we can use its crystal properties to reverse the process. All we need is a source of power. In the weapons cabinet to your right, you'll find our prototype laser mining drill.
The storyline at a glance
Azshara has 88 steps, from Runaway Shredder! to The Conquest of Azshara.
Maps its steps are placed on (steps per map): Azshara (88).
Steps of this storyline count toward:
Other storylines on the Azshara map
- Twilight Highlands
- Xylem Challenge
- A Golden Opportunity
- The Jade Forest, The Remains of Hellscream's Fist
- Mists of Pandaria
- Legion Blacksmithing
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Azshara.