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Quest

The Scent of Battle

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Iheartbeer+39via Wowhead (opens the original comment in a new tab)

Some Gryphons are fine, just click them to return.

Some are trapped, kill the trappers and the trapper bindings to release them.

Some are injured. If you're a non-healing class you must use first aid, I tried using Heavy Frostweave Bandages, no good. You have to use Embersilk Bandages or higher on the Gryphons to get them to return.

All of them are found directly east of the quest giver (Crucible of Carnage area).

Read all 29 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID27811

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27811))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 30 of 236
Rewards13g 74s, 4,800 XP

Description

Don't let Duglas fool you, the Mullans have been itchin' to take wing again, and if there's anyone we'd do it for, it's Firebeard. We left our gryphons in the Highland Forest to the south to hunt and to get away from the sounds of battle for a bit. They deserved a rest. If you want us back in the air soon, you'd do well to help us bring our gryphons back in. Take this piece of charred highland birch. We use it during training - as soon as they smell it, they'll come straight back to us.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 7 mapped points
Twilight Highlands map showing where to go for The Scent of BattleTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #241 50.8 60.2

Coordinates

  • Turn-inTwilight Highlands 50.8, 60.2/way #241 50.8 60.2
  • Objective area (centre of the marked area)Twilight Highlands 56.6, 65.3/way #241 56.6 65.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Victor's Point, Twilight HighlandsAlliance · about 380 yards west
  • Firebeard's Patrol, Twilight HighlandsAlliance · about 510 yards east
  • Thundermar, Twilight HighlandsAlliance · about 1,100 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 360 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationWildhammer Clan +250

Reward details

Reputation: Wildhammer Clan +250

The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.

Reputation group: Cataclysm.

Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Firebeard's Patrol (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 30 of 236.

Previous: The Fighting Spirit · Next: The Loyalty of Clan Mullan

  1. 25Clan Mullan
  2. 26Stubborn as a Doyle
  3. 27The Fate of the Doyles
  4. 28Firebeard Bellows
  5. 29The Fighting Spirit
  6. 30The Scent of Battle
  7. 31The Loyalty of Clan Mullan
  8. 32Death Worthy of a Dragonmaw
  9. 33Anything We Can Get
  10. 34Somethin' for the Boys
  11. 35Personal Request
  12. 36Dropping the Hammer

Showing steps 25 to 36 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Fighting SpiritTwilight Highlands · Level 30-35

    Keegan wants the Mullans to take wing with'm eh? If there's a dwarf I'd fly for, he'd be it. Still, I don't get why he'd be sendin' an outsider to be recruitin' me - not right polite by my standards. I'm guessin' ya don't last 20 seconds with any of my boys, at the bar or in the battlefield.

After this quest

Taken from the storyline's own step order.

  • The Loyalty of Clan MullanTwilight Highlands · Level 30-35

    Your point's made. Keegan can count on us. We'll meet'm back at town as soon as all the boys are rallied up. You're tough for not bein' a Wildhammer. Guess they breed'm good where you come from too. Still, haven't seen ya drink yet. That'll be the real test.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.