Life goes on at Firebeard's Patrol...including paleontology. A dwarf in the inn basement is working on digging a trilobite fossil out of a rock.
Quest
Firebeard's Patrol
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27621))
Requirements
Read from the Blizzard quest API.
What to do
Description
I was on my way to join Firebeard's Patrol when my bird was shot down. Twilight's Hammer launched surprise attacks all over the Highlands. Sometimes their buildings crawled right out of the earth in the middle of our villages. It was a nightmare! In the chaos, Firebeard is one of the few who's kept his head on straight. He's trying to piece together a full gryphon wing from the survivors. If you want to bring the Wildhammer into the Alliance, start by helping out Firebeard, to the west.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #241 60.2 58.0
Coordinates
- Turn-inTwilight Highlands 60.2, 58.0
/way #241 60.2 58.0 - Objective areaTwilight Highlands 79.2, 78.3
/way #241 79.2 78.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Desecrate this Fire! about 550 yards
- More Doom about 600 yards
- Xal'atath's Proven Faithful about 620 yards
- Midnight Dress about 880 yards
- Twilight's Dawn about 960 yards
- The Twilight Highlands about 960 yards
- Cult It Out about 960 yards
- Disrupt the Call about 960 yards
- Honor the Flame about 1,230 yards
- Investigating the Highlands about 1,310 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Firebeard's Patrol, Twilight Highlands
- Victor's Point, Twilight Highlands
- Thundermar, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Potatoes. That is all
Other quests on the Twilight Highlands map
Reward details
Reputation: Wildhammer Clan +25
The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.
Reputation group: Cataclysm.
Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250), Sifting Through The Wreckage (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 20 of 236.
Previous: The Way is Open · Next: Welcome Relief
- 15Roots'll Do 'Er
- 16Wings Over Highbank
- 17The Perfect Poultice
- 18Any Portal in a Storm
- 19The Way is Open
- 20Firebeard's Patrol
- 21Welcome Relief
- 22The Only Homes We Have
- 23Small Comforts
- 24Honorable Bearing
- 25Clan Mullan
- 26Stubborn as a Doyle
Showing steps 15 to 26 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Way is Open
My fellow Shaman and I will stay here to keep the portal open. You should go upstairs and notify Kurdran that the work here is done. It'll please him to hear some good news for once.
After this quest
Taken from the storyline's own step order.
- Welcome Relief
I've got boys formin' defensive lines on all sides of the town, keepin' back the elementals streaming from the torn ground. They're good lads and they've been holdin' firm, but even the sturdiest dwarf tires eventually. They're split into shifts: one hour of rest for every hour on the line.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.