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Quest Log

Firebeard's Patrol

Firebeard's Patrol is an Alliance-only quest for level 30-35 in Twilight Highlands. It is step 20 of 236 in the Twilight Highlands storyline. The quest's turn-in marker is in Twilight Highlands at 60.2, 58.0. It rewards 1 reputation reward, 2,400 experience and money.

Description

I was on my way to join Firebeard's Patrol when my bird was shot down.

Twilight's Hammer launched surprise attacks all over the Highlands. Sometimes their buildings crawled right out of the earth in the middle of our villages. It was a nightmare!

In the chaos, Firebeard is one of the few who's kept his head on straight. He's trying to piece together a full gryphon wing from the survivors.

If you want to bring the Wildhammer into the Alliance, start by helping out Firebeard, to the west.

Rewards

Money6 gold87 silver
Experience2,400 XP
ReputationWildhammer Clan +25
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Rewards in detail
TypeRewardAmount
ExperienceXP2,400
MoneyGold6g 87s
ReputationWildhammer Clan+25

Reward details

Reputation: Wildhammer Clan +25

The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.

Reputation group: Cataclysm.

Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250), Sifting Through The Wreckage (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapTwilight HighlandsTurn-in marker at 60.2, 58.0, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 2 mapped points
Twilight Highlands map showing where to go for Firebeard's PatrolTurn-inObjective area

In-game waypoint: /way #241 60.2 58.0

Coordinates

  • Turn-inTwilight Highlands 60.2, 58.0/way #241 60.2 58.0
  • Objective areaTwilight Highlands 79.2, 78.3/way #241 79.2 78.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Firebeard's Patrol, Twilight HighlandsAlliance · about 20 yards north-east
  • Victor's Point, Twilight HighlandsAlliance · about 860 yards west
  • Thundermar, Twilight HighlandsAlliance · about 1,200 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 1,200 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Twilight Highlands

Part 20 of 236.

Previous: The Way is Open · Next: Welcome Relief

  1. 15Roots'll Do 'Er
  2. 16Wings Over Highbank
  3. 17The Perfect Poultice
  4. 18Any Portal in a Storm
  5. 19The Way is Open
  6. 20Firebeard's Patrol
  7. 21Welcome Relief
  8. 22The Only Homes We Have
  9. 23Small Comforts
  10. 24Honorable Bearing
  11. 25Clan Mullan
  12. 26Stubborn as a Doyle

Showing steps 15 to 26 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Way is OpenTwilight Highlands · Level 30-35

    My fellow Shaman and I will stay here to keep the portal open. You should go upstairs and notify Kurdran that the work here is done. It'll please him to hear some good news for once.

After this quest

Taken from the storyline's own step order.

  • Welcome ReliefTwilight Highlands · Level 30-35

    I've got boys formin' defensive lines on all sides of the town, keepin' back the elementals streaming from the torn ground. They're good lads and they've been holdin' firm, but even the sturdiest dwarf tires eventually. They're split into shifts: one hour of rest for every hour on the line.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Twilight Highlands

See all 266 quests in Twilight Highlands
Downloads