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Quest

Death Worthy of a Dragonmaw

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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soapyluggage+4via Wowhead (opens the original comment in a new tab)

The stragglers are just a bit southeast of the questgiver. You'll find some that are injured on the ground. Right-clicking them gives you the option of ending their misery or helping them up. Choosing to end their misery makes them fight you ("There is fight left in me yet, scum!") while helping them up makes them run away ("I don't need your pity, [class].") which is the quicker option.

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Quest facts

LevelLevel 30-35
Quest ID27813

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27813))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 32 of 236
Rewards13g 74s, 4,800 XP

Description

The Twilight sacked this town, killin' most of the Dragonmaw that lived in it. A few survived though, and they're not right keen on us takin' liberties with their supplies. Not that that matters much. Well, I'm not right keen on them attackin' my boys. Kill'm off, chase'm out - I don't care, just get'm gone.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 8 mapped points
Twilight Highlands map showing where to go for Death Worthy of a DragonmawTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #241 62.5 48.4

Coordinates

  • Turn-inTwilight Highlands 62.5, 48.4/way #241 62.5 48.4
  • Objective area (centre of the marked area)Twilight Highlands 62.1, 47.7/way #241 62.1 47.7
  • Objective areaTwilight Highlands 62.5, 48.3/way #241 62.5 48.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Firebeard's Patrol, Twilight HighlandsAlliance · about 350 yards south
  • Thundermar, Twilight HighlandsAlliance · about 1,000 yards north-west
  • Victor's Point, Twilight HighlandsAlliance · about 1,000 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationWildhammer Clan +250

Reward details

Reputation: Wildhammer Clan +250

The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.

Reputation group: Cataclysm.

Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Firebeard's Patrol (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 32 of 236.

Previous: The Loyalty of Clan Mullan · Next: Anything We Can Get

  1. 27The Fate of the Doyles
  2. 28Firebeard Bellows
  3. 29The Fighting Spirit
  4. 30The Scent of Battle
  5. 31The Loyalty of Clan Mullan
  6. 32Death Worthy of a Dragonmaw
  7. 33Anything We Can Get
  8. 34Somethin' for the Boys
  9. 35Personal Request
  10. 36Dropping the Hammer
  11. 37The Lost Brother
  12. 38They Took Me Pants!

Showing steps 27 to 38 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Loyalty of Clan MullanTwilight Highlands · Level 30-35

    Your point's made. Keegan can count on us. We'll meet'm back at town as soon as all the boys are rallied up. You're tough for not bein' a Wildhammer. Guess they breed'm good where you come from too. Still, haven't seen ya drink yet. That'll be the real test.

After this quest

Taken from the storyline's own step order.

  • Anything We Can GetTwilight Highlands · Level 30-35

    Stay back and forge more weapons? Pah! A Forgehammer has ne'er been afraid of battle! Who needs the safety of home to make weapons? Besides - there is oodles of raw material out here. Those Dragonmaw weapons are worthless, but they can be smelted down to make actual weapons.

Quests that require this one

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.