This quest is turned in underneath the building... a wooden staircase going down on the right as you walk into the main door.
Quest
The Search for Danath
A World of Warcraft quest in Arathi Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
the key you need to open the lock downstairs is on the table right when you enter the building
it is on 27, 34 inside the building
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84715))
Requirements
Read from the Blizzard quest API.
What to do
Description
Using Ar'gorok as a base was clever. Very clever. It looks like the bulk of their forces are here. If Danath is alive, I'm certain they would keep him here. Search the buildings for him. And look for any information on this Red Dawn that you can. Anything might be helpful in taking them down. Let's hope Danath is alive. If he isn't, a long and bloody conflict is ahead of us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Dornogal map
- A Radiant Call same spot
- Worldsoul: Cinderbrew Meadery same spot
- Worldsoul: The Rookery same spot
- Worldsoul: The Stonevault same spot
- Worldsoul: Darkflame Cleft same spot
- Worldsoul: The Dawnbreaker same spot
- Worldsoul: Priory of the Sacred Flame same spot
- Worldsoul: Ara-Kara, City of Echoes same spot
- Worldsoul: City of Threads same spot
Quests whose map markers the client places closest to this one on Dornogal, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Storyline
Rise of the Red Dawn
Part 28 of 32.
Previous: Fallen Fortress · Next: From Ironforge With Love
- 21The Burning of Hammerfall
- 22Danath's Disappearance
- 23False Flag
- 24Return to Stromgarde
- 25The Search for Faerin
- 26How Old Are These Things?
- 27Fallen Fortress
- 28The Search for Danath
- 29From Ironforge With Love
- 30Returning to Stromgarde
- 31Rise of the Red Dawn
- 32Past Glory
Showing steps 21 to 32 of 32.
Also part of: Rise of the Red Dawn (part 2 of 4).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fallen Fortress
If Danath's kidnappers want to keep him from prying eyes, Ar'gorok is the perfect place. It's been abandoned for years, but its buildings still stand. All the "Red Dawn" could be there and no one would be the wiser. We must find Danath quickly, <name>. Hammerfall is vulnerable and tensions are high.
After this quest
Taken from the storyline's own step order.
- From Ironforge With Love
This "Red Dawn" is occupying the fortress of Ar'gorok. Bandits of all types and bands have taken refuge here under their banner. And I'm sure they've brought their spoils with them.
The storyline at a glance
Rise of the Red Dawn has 32 steps, from Faerin's Request to Past Glory.
Maps its steps are placed on (steps per map): Dornogal (32).
Steps of this storyline count toward:
Other storylines on the Dornogal map
- Khaz Algar Emissary
- The Light's Summons
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.