Quest
Worldsoul: The Dawnbreaker
Quest facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(82489))
Description
The Dawnbreaker... the magnus opus of the Hallowfall Arathi. The ship to end all wars. It is ready for launch. My friend, will you join it's charge? There are many who would dare step in its path.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2215 54.9 63.3
Coordinates
- Objective areaHallowfall 54.9, 63.3
/way #2215 54.9 63.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dornogal map
- A Radiant Call same spot
- Faerin's Request same spot
- Trouble in the Highlands same spot
- Torches and Tar same spot
- Emblematic of Things to Come same spot
- Ill Tidings same spot
- Curfew Kerfuffle same spot
- Deputy Delivery same spot
- Marran Trollbane same spot
- Finding Refuge at Refuge Pointe same spot
Quests whose map markers the client places closest to this one on Dornogal, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Spell: Weekly Activity
Storyline
Khaz Algar Emissary
Part 6 of 54.
Previous: Worldsoul: Encore! · Next: Worldsoul: Nerub-ar Palace
- 1The Call of the Worldsoul
- 2Worldsoul: Snuffling
- 3Worldsoul: Forging a Pact
- 4Worldsoul: Spreading the Light
- 5Worldsoul: Encore!
- 6Worldsoul: The Dawnbreaker
- 7Worldsoul: Nerub-ar Palace
- 8Archives: The First Disc
- 9Archives: Seeking History
- 10Turbo-Boost: Infinite Growth
Showing steps 1 to 12 of 54.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Worldsoul: Encore!
Have you seen the fliers around? They're staging some earthen plays in the Proscenium! I can't remember the last time I've seen a play, but I've got my hands full, as usual. You'll go, right? I'm sure everyone here could use their spirits raised. A play might be just the thing everyone needs.
After this quest
Taken from the storyline's own step order.
- Worldsoul: Nerub-ar Palace
Queen Ansurek has proven herself both cruel and cunning. We cannot allow her forces to continue to grow in strength with Xal'atath's black blood. It has come to this. A daunting task indeed. With the greatest of our forces, we shall lay siege to Nerub-ar Palace!
Other storylines on the Dornogal map
- Rise of the Red Dawn
- The Light's Summons
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.