Kill and loot the cursed sailors at the following co-ordinates
/way 38, 52
/way 48, 59
/way 51, 401. inside building
2. atop the lookout
3. inside the cave
Quest
The Singing Bandit Catcher
A World of Warcraft quest in Siren Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Previous: Unleashing Her Power
Next: Cyrce Would Be So Proud
I log into my main and the quest doesnt show up. Same thing happened last week, but I was able to drop the item, this week it didnt happen. Anyone?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(85656))
Requirements
Read from the quest filters in the current retail client build.
Description
Seems you've gotten the hang of that ring, eh? Maybe you can put it to good use for me. Our supplies here--especially our gold and flame-blessed iron--have been disappearing! <Tanmar leans in to whisper.> Normally I wouldn't suggest this--the Arathi are a trustworthy lot--but the number of incidents is building. and I'm wondering if there's a thief among us. See if you can find 'em. They being pretty brazen. I'm sure you can catch 'em in the act somewhere!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #2369 72.4 43.0
Coordinates
- Objective areaSiren Isle 72.4, 43.0
/way #2369 72.4 43.0 - Objective areaSiren Isle 71.0, 40.5
/way #2369 71.0 40.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Siren Isle map
- Dipping a Toe same spot
- Longship Landing about 20 yards
- Rock 'n Stone Revival about 20 yards
- Reforged Anew about 20 yards
- The Circlet Calls about 20 yards
- Uncovered Mysteries about 20 yards
- Unleashing Her Power about 20 yards
- The Radiant Vault about 20 yards
- Juicing Up and Storming Out about 40 yards
- Cyrce Would Be So Proud about 40 yards
Quests whose map markers the client places closest to this one on Siren Isle, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Spell: Thieves of the SirenCyrce's Circlet now passively illuminates invisible enemies that attempt to steal the riches on Siren Isle. They are often found trying to pilfer Flame-Blessed Iron from the strongest creatures on the isle.
Quest chain
- 1Uncovered Mysteries
- 2Dipping a Toe
- 3Juicing Up and Storming Out
- 4Unleashing Her Power
- 5The Singing Bandit Catcher
- 6Cyrce Would Be So Proud
Step 5 of 6. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Unleashing Her Power
This ring that you and Bargus found has taken you all over the isle learning its history and finding its treasures. The ring has aided you in your exploration--and in battle. But, we have never truly pushed the ring to find its limitations. Perhaps some formal testing is in order.
After this quest
Taken from a quest that requires this one.
- Cyrce Would Be So Proud
It ain't no secret the winds here are terrible. But! I don't think we've given that ring there a fair chance at fightin' 'em. I mean, that thing can let ya swim like a fish, make tornadoes outta nothin', and even shock the invisibility off of magical boxes!
Other storylines on the Siren Isle map
- Siren Isle Weeklies
- A Song of Secrets
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.