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Quest

Three Heads of the Deep

A World of Warcraft quest in Siren Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID84627

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84627))

What to do

StorylineSiren Isle Weeklies, step 14 of 16
Rewards30g 98s, 14,700 XP

Description

The reach of these creatures is truly frightening! I have encountered them countless times in the Imperial waters. I know their strategies well, and I have a plan to deal with them. My scouts have pinpointed the location of three of their leaders. Eliminate them, and we'll seize the advantage.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Siren Isle Quest turn-in 4 mapped points
Siren Isle map showing where to go for Three Heads of the DeepTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2369 69.4 42.9

Coordinates

  • Turn-inSiren Isle 69.4, 42.9/way #2369 69.4 42.9
  • Objective areaSiren Isle 67.2, 61.9/way #2369 67.2 61.9
  • Objective areaSiren Isle 48.7, 74.6/way #2369 48.7 74.6
  • Objective areaSiren Isle 61.7, 67.4/way #2369 61.7 67.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Siren Isle map

Quests whose map markers the client places closest to this one on Siren Isle, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards south
  • Objective areaabout 460 yards south-west
  • Objective areaabout 280 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Siren Isle Weeklies

Part 14 of 16.

Previous: Pirate Plunder · Next: Rock 'n Stone Revival

  1. 5A Ritual of Runes
  2. 6Peak Precision
  3. 7Crystal Crusade
  4. 8Longship Landing
  5. 9Ruffled Pages
  6. 10Cart Blanche
  7. 11Secure the Perimeter
  8. 12Eggstinction
  9. 13Pirate Plunder
  10. 14Three Heads of the Deep
  11. 15Rock 'n Stone Revival
  12. 16Beach Comber

Showing steps 5 to 16 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Pirate PlunderSiren Isle · Level 80

    We got a good thing here, but these pirates are bad for business! They're stealin' all the special gems, an' they even made off with our Kaja'Cola stash! Get rid of these pirate losers and recover any of the stuff they took from us!

After this quest

Taken from the storyline's own step order.

  • Rock 'n Stone RevivalSiren Isle · Level 80

    The attacking vrykul harness salt and brine elementals, turning them against their foes. To counter their assault, we can harness them as well. Use this Rock Reviver to unleash the elementals residing within nearby stones, transforming them into powerful allies.

Also counted by Siren-ity Now!

Its criteria name 17 quests; others include:

The storyline at a glance

Siren Isle Weeklies has 16 steps, from Cannon Karma to Beach Comber.

Maps its steps are placed on (steps per map): Siren Isle (16).

Steps of this storyline count toward:

  • Siren's Squall Complete the following quests during a storm on Siren Isle.

Other storylines on the Siren Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.