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Quest

The Singularity Anchor

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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At a glance

The Singularity Anchor is a quest for level 90. It is step 5 of 8 in the Renown of Midnight storyline. The quest's turn-in marker is in Voidstorm at 52.6, 72.9. It rewards 13,700 experience and money.

Renown of Midnight: step 5 of 8

Quest facts

LevelLevel 90
LocationVoidstorm
CategorySeasonal
Quest ID97621

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(97621))

Description

Our sojourn to this world has brought the ren'dorei an even deeper understanding of the Void than before. The domanaar with whom we share a common enemy are almost strangely generous with their knowledge. I believe they want us to become as fearsome as they are. There is a Singularity Anchor in Stormarion Citadel. I have learned how to draw upon some of its power to craft you a powerful item. But first, we must ensure it does not fall into the hands of our enemies.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 13 mapped points
Voidstorm map showing where to go for The Singularity AnchorTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 52.6 72.9

Coordinates

  • Turn-inVoidstorm 52.6, 72.9/way #2405 52.6 72.9
  • Objective area (centre of the marked area)Voidstorm 27.5, 67.9/way #2405 27.5 67.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • Howling Ridge, VoidstormAlliance and Horde · about 290 yards north-west
  • Locus Point, VoidstormAlliance and Horde · about 1,000 yards west
  • The Ingress, VoidstormAlliance and Horde · about 1,900 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 2,600 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Renown of Midnight

Part 5 of 8.

Previous: Guarded Treasures · Next: A Soiree to Remember

  1. 1Courting Success
  2. 2An Abundance of Wealth
  3. 3Legendary Prosperity
  4. 4Guarded Treasures
  5. 5The Singularity Anchor
  6. 6A Soiree to Remember
  7. 7Seeking Legends
  8. 8Glorious Abundance

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Guarded TreasuresVoidstorm · Level 90

    Our sojourn to this world has brought the ren'dorei an even deeper understanding of the Void than before. The domanaar with whom we share a common enemy are almost strangely generous with their knowledge. I believe they want us to become as fearsome as they are.

After this quest

Taken from the storyline's own step order.

  • A Soiree to RememberLevel 90

    You seek an audience with Saltheril? And you're wearing... that? Excuse me for a moment while I laugh into my handkerchief. <Caeris laughs lightly behind his handkerchief.> Now, let me be professional. You are cordially invited to attend Saltheril's soiree. Don't embarrass yourself, <name>.

The storyline at a glance

Renown of Midnight has 8 steps, from Courting Success to Glorious Abundance.

Maps its steps are placed on (steps per map): Eversong Woods (2), Zul'Aman (2), Harandar (2), Voidstorm (2).

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.