Does anyone else have this problem where Brann does his talk about levers and then nothing happens afterwards or is it just me?
I've tried so many things and nothing works so if someone has had thi problem and fixed it please can you let me know? (I really want this mount)
Quest
The Sunken Vault
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
My dog was running around like a spaz and unplugged my modem while I was on the quest. When I came back, I was floating in the water and the minimap wasn't helping me out as to where to go. If something similar happens to you, don't panic! Just hearth back to Dalaran, fly back to Illidari Stand, and talk to Bronzebeard again. You'll go back to exactly where you were :)
Quest line for the class mount starts at [npc=118536] on Broken Shore after completing Breaching the Tomb with a Priest.
- The Speaker Awaits - go to your order hall
- The Sunken Vault - meet [npc=117694] in Azsuna (near Illidari Stand)
Scenario: activate the console and kill the enemies who are attacking after around 3 min of role play and talk to Brann to return to Dalaran[spell=240981] will be added to your mount collection automatically after turning in the quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45789))
Requirements
Read from the Blizzard quest API.
Description
'Ello, High Priest. The Speaker has just been telling us of a calling of sorts, coming from deep in the core of Azeroth. The voice is telling 'im there's a lost Titan vault out there, near the Maelstrom. We dun know what's inside, but he's got tha feelin' it's got somethin' ta do with the Light, and you! Brann's got a vessel waitin' for ye, off the coast of Azsuna. Of course, I'll be accompanying ye as well, for cataloguing purposes. Can't go and let a chance like this go to waste!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #630 44.3 51.2
Coordinates
- Objective areaAzsuna 44.3, 51.2
/way #630 44.3 51.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Netherlight Temple map
- Champion: High Priestess Ishanah about 40 yards
- Velen's Vision about 40 yards
- Lumenstone about 70 yards
- Eye of Azshara: Looking Through the Lens about 80 yards
- A Gift of Time about 80 yards
- Rise, Champions about 80 yards
- Spread the Word about 80 yards
- Recruiting the Troops about 80 yards
- Troops in the Field about 80 yards
- Tech It Up A Notch about 80 yards
Quests whose map markers the client places closest to this one on Netherlight Temple, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 58 comments
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Spell: High Priest's Lightsworn SeekerSummons and dismisses your High Priest's Lightsworn Seeker. This is a flying mount.
Storyline
Class Mount: Priest
Part 2 of 2.
Previous: The Speaker Awaits
- 1The Speaker Awaits
- 2The Sunken Vault
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Speaker Awaits
High Priest, we've received word from Netherlight Temple of a most curious visitor: Magni Bronzebeard, the very Speaker himself! What could he want from our order? You'd best head back to Netherlight, we'll hold down the front here.
The storyline at a glance
Class Mount: Priest has 2 steps, from The Speaker Awaits to The Sunken Vault.
Maps its steps are placed on (steps per map): Netherlight Temple (2).
Other storylines on the Netherlight Temple map
- Fulfilling the Prophecy II
- Light and the Void
- Fulfilling the Prophecy III
- Fulfilling the Prophecy I
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.