The location is correct. However, what to do once you get there is a bit foggy....
"Use my unstable warp rift generator in the Warp Fields to create a warp rift"
However, you have to rightclick on the generator, and then on the GROUND below the warp fields, not ON them. Hover your mouse on the ground under one of the rifts, and you will get a targeting cursor that turns green when you are in range, and is red if you are not. Click when you are in range, and some more voidwalkers will spawn.
The ones that spawn as a result of clicking on the ground will contains the quest item, with a seemingly 100% drop rate.
Quest
The Warp Rifts
A World of Warcraft quest in Hellfire Peninsula. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I found it 52, 84
You get an item (Unstable Warp Rift Generator) in your backpack when you accept the quest. Use this item aroud loc:45,80 and kill the 'Unstable Voidwalker' it will make spawn.
loc: 45,80 on the map is approx 1 inch west of expedition Armory in Hellfire Peninsula.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10278))
Requirements
Read from the Blizzard quest API.
What to do
Description
Long have I wandered through Outland, searching for the truth of the void. Now I am old and weak. Perhaps you will help me? I must learn the secrets of the voidwalkers. You must find the Warp Fields to the west. West of the Expedition Armory there is a dark place on the edge of the abyss where time and space are weak. Use my unstable warp rift generator in the Warp Fields to create a warp rift. You must gather warp nether from the creatures that come through.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #100 61.9 81.5
Coordinates
- Turn-inHellfire Peninsula 61.9, 81.5
/way #100 61.9 81.5 - Objective area (centre of the marked area)Hellfire Peninsula 46.7, 84.4
/way #100 46.7 84.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hellfire Peninsula map
- Desecrate this Fire! about 800 yards
- Battle Pet Tamers: Outland about 1,120 yards
- Honor the Flame about 1,380 yards
- Between Worlds about 1,620 yards
- Warchief's Command: Outland! about 1,710 yards
- Warning the Cenarion Circle about 2,570 yards
Quests whose map markers the client places closest to this one on Hellfire Peninsula, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Hellfire Peninsula:
- Spinebreaker Ridge, Hellfire Peninsula
- Thrallmar, Hellfire Peninsula
- Shadowmoon Village, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Hellfire Peninsula map
Reward details
Reputation: Thrallmar +250
The expedition sent through the Dark Portal by Thrall has built a stronghold in Hellfire Peninsula. Thrallmar serves as a base of operations for much of the Horde's activities in Outland.
Reputation group: The Burning Crusade.
Other quests in Hellfire Peninsula that reward Thrallmar reputation: Preparing the Salve (+250), The Assassin (+250), A Strange Weapon (+250), The Warchief's Mandate (+75), The Mag'har (+250), Burning Crusade: Through the Dark Portal (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Hellfire Peninsula
Part 56 of 103.
Previous: Grillok "Darkeye" · Next: Void Ridge
- 51Drill the Drillmaster
- 52WANTED: Worg Master Kruush
- 53Zeth'Gor Must Burn!
- 54The Eyes of Grillok
- 55Grillok "Darkeye"
- 56The Warp Rifts
- 57Void Ridge
- 58From the Abyss
- 59Make Them Listen
- 60Decipher the Tome
- 61The Battle Horn
- 62Bloody Vengeance
Showing steps 51 to 62 of 103.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Grillok "Darkeye"
Grillok Darkeye has wagered a piece of himself to dark powers, and gained great magic for it. His lost eye burns deep in some hellish pit, now a demon's trinket... and the patch that covers his betrayal holds its own dark secrets.
After this quest
Taken from the storyline's own step order.
- Void Ridge
We have to improve my warp rift generator. You must take it to Void Ridge. Head east of here. You must avoid the foul fort of Zeth'Gor. To the east beyond Zeth'Gor is a small pass through the mountains. Through this pass you will find Void Ridge, a terrible place on the edge of the abyss.
The storyline at a glance
Hellfire Peninsula has 103 steps, from Eradicate the Burning Legion to Natural Remedies.
Maps its steps are placed on (steps per map): Hellfire Peninsula (103).
Steps of this storyline count toward:
Other storylines on the Hellfire Peninsula map
- Zangarmarsh
- Burning Crusade Chromie Time Breadcrumbs
- Battle Pet Tamers
- The Highlord's Return
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.