The quest completes at 40, 39. You must go around the lvl 76 Elite Prophet of Sseratus snake that guards the steps to the altar.
Quest
Trouble at the Altar of Sseratus
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
In order to continue this chain, you need to start the quest on the Strange Mojo which is a random drop from the trolls at Altar of Sseratus.
It seems to me that some follow up quest is missing... like kill the false god or something like that...
edit: hehe found it: [Too Much of a Good Thing]
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12506))
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Description
There's trouble at the altar of the snake god. The presence of the Scourge has weakened the land, {race}. This in turn has weakened the wild gods. We know that the Drakkari are taking advantage of this to do evil things to the gods. I need you to be my eyes and ears. The Altar of Sseratus is at the end of the avenue to the north. Sneak around the back and get a look inside of the main altar building. Whatever you do, avoid the prophet at all costs!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #121 40.5 65.6
Coordinates
- Turn-inZul'Drak 40.5, 65.6
/way #121 40.5 65.6 - Objective area (centre of the marked area)Zul'Drak 40.3, 38.8
/way #121 40.3 38.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Honor the Flame about 140 yards
- Desecrate this Fire! about 150 yards
- Warchief's Command: Zul'Drak! about 540 yards
- Hero's Call: Zul'Drak! about 540 yards
- A Flawless Plan about 1,240 yards
- You Can't Miss Him about 1,920 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- The Argent Stand, Zul'Drak
- Light's Breach, Zul'Drak
- Zim'Torga, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 15 on Wowhead.
Storyline
Zul'Drak
Part 45 of 79.
Previous: New Orders for Sergeant Stackhammer · Next: Argent Crusade, We Are Leaving!
- 40Crashed Sprayer
- 41A Tangled Skein
- 42Pure Evil
- 43Lab Work
- 44New Orders for Sergeant Stackhammer
- 45Trouble at the Altar of Sseratus
- 46Argent Crusade, We Are Leaving!
- 47Mopping Up
- 48Strange Mojo
- 49Precious Elemental Fluids
- 50Mushroom Mixer
- 51Too Much of a Good Thing
Showing steps 40 to 51 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- New Orders for Sergeant Stackhammer
<class>, you're here to help, right? I've got new orders for our forces that are currently deployed at the Drakkari altar to the north. You can't miss it. Just head straight up the avenue. Sergeant Stackhammer shouldn't be hard to find.
After this quest
Taken from the storyline's own step order.
- Argent Crusade, We Are Leaving!
<The sergeant quickly reads through the orders you've handed him, a frown coming over his face.> Look, lad, I'd love to just up and leave, but take a look out there. All of my people are fighting. Tell you what, you've come this far, you think you're up to doing me a small favor?
Also counted by The Empire of Zul'Drak
Its criteria name 20 quests; others include:
- Argent Crusade, We Are Leaving!
- Mopping Up
- Leave No One Behind
- Too Much of a Good Thing
- Malas the Corrupter
- A Tangled Skein
- Pure Evil
- Pa'Troll
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
- Guru of Drakuru
- Of Blood and Anguish
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Empire of Zul'Drak: its criteria name 20 quests, this one included.