a part of a bigger chain:
1. Strange Mojo
2. Precious Elemental Fluids
3. Mushroom Mixer
4. Too Much of a Good Thing
5. To the Witch Doctor
6. Breaking Through Jin'Alai
7. To Speak With Har'koa
8. But First My Offspring
9. Spirit of Rhunok
10. My Prophet, My Enemy
11. An End to the Suffering
12. Back to Har'koa
13. I Sense a Disturbance
14. Preparations for the Underworld
15. Seek the Wind Serpent Goddess
16. Setting the Stage
17. Foundation for Revenge
18. Hell Hath a Fury
19. One Last Thing
20. Blood of a Dead God
21. You Reap What You Sow
22. The Key of Warlord Zol'Maz
23. Rampage
24. The Gods Have Spoken
25. Convocation at Zol'Heb
26. Unfinished Business
27. Gal'darah Must Pay
Quest
Mushroom Mixer
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Next quest is Too Much of a Good Thing.
There is another quest in the area that you can pick up. http://www.wowhead.com/?quest=12599 Do this with the mushroom and the rats. Those things are all around the same place.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12514))
What to do
Description
Now what we need is something to spike the mojo with. Something that'll make it so that when the prophet drinks it, he'll become less powerful. Drak'Agal lies to the east. There's a mushroom there that the natives call muddlecap fungus. I think it's exactly what we need. Bring back lots of them. When we mix them into the mojo, the mind of anyone who drinks it will become muddled.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #121 40.5 65.6
Coordinates
- Turn-inZul'Drak 40.5, 65.6
/way #121 40.5 65.6 - Objective area (centre of the marked area)Zul'Drak 44.7, 61.9
/way #121 44.7 61.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Honor the Flame about 140 yards
- Desecrate this Fire! about 150 yards
- Warchief's Command: Zul'Drak! about 540 yards
- Hero's Call: Zul'Drak! about 540 yards
- A Flawless Plan about 1,240 yards
- You Can't Miss Him about 1,920 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- The Argent Stand, Zul'Drak
- Light's Breach, Zul'Drak
- Zim'Torga, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Zul'Drak
Part 50 of 79.
Previous: Precious Elemental Fluids · Next: Too Much of a Good Thing
- 45Trouble at the Altar of Sseratus
- 46Argent Crusade, We Are Leaving!
- 47Mopping Up
- 48Strange Mojo
- 49Precious Elemental Fluids
- 50Mushroom Mixer
- 51Too Much of a Good Thing
- 52To the Witch Doctor
- 53Breaking Through Jin'Alai
- 54To Speak With Har'koa
- 55But First My Offspring
- 56Spirit of Rhunok
Showing steps 45 to 56 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Precious Elemental Fluids
<The hexxer examines the decanter of mojo.> I have an idea for how to deal with the prophet of Sseratus. But first, we're going to need some things. The Drak'Sotra Fields are directly to the south.
After this quest
Taken from the storyline's own step order.
- Too Much of a Good Thing
There. I've modified the mojo. Now when the prophet drinks it, not only will he lose some of his power, his mind will also be addled by the effects of the fungus. At least that's the theory. As for how to get him to drink it, might I suggest you simply throw it at him?
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.