This is the beginning of a very long chain that ends in Gun'Drak. Here's the quests in order:
[1] Strange Mojo
[2] Precious Elemental Fluids
[3] Mushroom Mixer
[4] Too Much of a Good Thing
[5] To the Witch Doctor
[6] Breaking Through Jin'Alai
[7] To Speak With Hark'koa
[8] But First My Offspring
[9] Spirit of Rhunok
[10] My Prophet, My Enemy
[11] An End to the Suffering
[12] Back to Har'koa
[13] I sense a Disturbance
[14] Preparations for the Underworld
[15] Seek the Wind Serpent Goddess
[16] Setting the Stage
[17] Foundation for Revenge
[18] Hell Hath a Fury
[19] One Last Thing
[20] Blood of a Dear God
[21] You Reap What You Sow
[22] The Key of Warlord Zol'Maz
[23] Rampage
[24] The Gods Have Spoken
[25] Convocation at Zol'Heb
[26] Unfinished Business
[27] Gal'Darah Must Pay
Quest
Strange Mojo
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Note that this quest starts from an item (Strange Mojo), which drops from the Drakkari at the Altar of Sseratus. It should drop on the first kill.
I can confirm (just did it 10 seconds ago) that you can fly into Zul'Drak without ever having touched or accepted a single quest in the zone, and get the item to drop. It will drop from the first troll you kill at the Altar of Sseratus, and if you destroy it without accepting the quest, it will drop from the next troll killed with a 100% consistency.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12507))
What to do
Description
This bottle of strange mojo may be the key to what is truly going on here. The Zandalari troll Hexxer Ubungo, back at The Argent Stand, may want to take a look at it.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #121 40.5 65.6
Coordinates
- Turn-inZul'Drak 40.5, 65.6
/way #121 40.5 65.6 - Objective area (centre of the marked area)Zul'Drak 40.0, 41.4
/way #121 40.0 41.4 - Objective areaZul'Drak 41.7, 42.7
/way #121 41.7 42.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Honor the Flame about 140 yards
- Desecrate this Fire! about 150 yards
- Warchief's Command: Zul'Drak! about 540 yards
- Hero's Call: Zul'Drak! about 540 yards
- A Flawless Plan about 1,240 yards
- You Can't Miss Him about 1,920 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- The Argent Stand, Zul'Drak
- Light's Breach, Zul'Drak
- Zim'Torga, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 16 on Wowhead.
Storyline
Zul'Drak
Part 48 of 79.
Previous: Mopping Up · Next: Precious Elemental Fluids
- 43Lab Work
- 44New Orders for Sergeant Stackhammer
- 45Trouble at the Altar of Sseratus
- 46Argent Crusade, We Are Leaving!
- 47Mopping Up
- 48Strange Mojo
- 49Precious Elemental Fluids
- 50Mushroom Mixer
- 51Too Much of a Good Thing
- 52To the Witch Doctor
- 53Breaking Through Jin'Alai
- 54To Speak With Har'koa
Showing steps 43 to 54 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mopping Up
I couldn't help but overhear what you were talking to the sergeant about. That doesn't change the fact that we still have a job to do here. While you're out there, do you think you could help us to put some of those followers of Sseratus out of their misery?
After this quest
Taken from the storyline's own step order.
- Precious Elemental Fluids
<The hexxer examines the decanter of mojo.> I have an idea for how to deal with the prophet of Sseratus. But first, we're going to need some things. The Drak'Sotra Fields are directly to the south.
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.