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Quest

Strange Mojo

A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
179061+118via Wowhead (opens the original comment in a new tab)

This is the beginning of a very long chain that ends in Gun'Drak. Here's the quests in order:

[1] Strange Mojo
[2] Precious Elemental Fluids
[3] Mushroom Mixer
[4] Too Much of a Good Thing
[5] To the Witch Doctor
[6] Breaking Through Jin'Alai
[7] To Speak With Hark'koa
[8] But First My Offspring
[9] Spirit of Rhunok
[10] My Prophet, My Enemy
[11] An End to the Suffering
[12] Back to Har'koa
[13] I sense a Disturbance
[14] Preparations for the Underworld
[15] Seek the Wind Serpent Goddess
[16] Setting the Stage
[17] Foundation for Revenge
[18] Hell Hath a Fury
[19] One Last Thing
[20] Blood of a Dear God
[21] You Reap What You Sow
[22] The Key of Warlord Zol'Maz
[23] Rampage
[24] The Gods Have Spoken
[25] Convocation at Zol'Heb
[26] Unfinished Business
[27] Gal'Darah Must Pay

3
171419+12via Wowhead (opens the original comment in a new tab)

I can confirm (just did it 10 seconds ago) that you can fly into Zul'Drak without ever having touched or accepted a single quest in the zone, and get the item to drop. It will drop from the first troll you kill at the Altar of Sseratus, and if you destroy it without accepting the quest, it will drop from the next troll killed with a 100% consistency.

Read all 16 on Wowhead ↗

Quest facts

LevelLevel 20-30
Quest ID12507

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12507))

What to do

StorylineZul'Drak, step 48 of 79
Rewards2g 62s 50c, 1,050 XP

Description

This bottle of strange mojo may be the key to what is truly going on here. The Zandalari troll Hexxer Ubungo, back at The Argent Stand, may want to take a look at it.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Drak Quest turn-in 14 mapped points
Zul'Drak map showing where to go for Strange MojoTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #121 40.5 65.6

Coordinates

  • Turn-inZul'Drak 40.5, 65.6/way #121 40.5 65.6
  • Objective area (centre of the marked area)Zul'Drak 40.0, 41.4/way #121 40.0 41.4
  • Objective areaZul'Drak 41.7, 42.7/way #121 41.7 42.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Drak map

Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Drak:

  • The Argent Stand, Zul'DrakAlliance and Horde · about 60 yards north-east
  • Light's Breach, Zul'DrakAlliance and Horde · about 510 yards south-west
  • Zim'Torga, Zul'DrakAlliance and Horde · about 1,000 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 810 yards north
  • Objective areaabout 760 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold62 silver
Experience1,050 XP

Storyline

Zul'Drak

Part 48 of 79.

Previous: Mopping Up · Next: Precious Elemental Fluids

  1. 43Lab Work
  2. 44New Orders for Sergeant Stackhammer
  3. 45Trouble at the Altar of Sseratus
  4. 46Argent Crusade, We Are Leaving!
  5. 47Mopping Up
  6. 48Strange Mojo
  7. 49Precious Elemental Fluids
  8. 50Mushroom Mixer
  9. 51Too Much of a Good Thing
  10. 52To the Witch Doctor
  11. 53Breaking Through Jin'Alai
  12. 54To Speak With Har'koa

Showing steps 43 to 54 of 79.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Mopping UpZul'Drak · Level 20-30

    I couldn't help but overhear what you were talking to the sergeant about. That doesn't change the fact that we still have a job to do here. While you're out there, do you think you could help us to put some of those followers of Sseratus out of their misery?

After this quest

Taken from the storyline's own step order.

  • Precious Elemental FluidsZul'Drak · Level 20-30

    <The hexxer examines the decanter of mojo.> I have an idea for how to deal with the prophet of Sseratus. But first, we're going to need some things. The Drak'Sotra Fields are directly to the south.

The storyline at a glance

Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.

Maps its steps are placed on (steps per map): Zul'Drak (79).

Steps of this storyline count toward:

Other storylines on the Zul'Drak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.