a part of a bigger chain:
1. Strange Mojo
2. Precious Elemental Fluids
3. Mushroom Mixer
4. Too Much of a Good Thing
5. To the Witch Doctor
6. Breaking Through Jin'Alai
7. To Speak With Har'koa
8. But First My Offspring
9. Spirit of Rhunok
10. My Prophet, My Enemy
11. An End to the Suffering
12. Back to Har'koa
13. I Sense a Disturbance
14. Preparations for the Underworld
15. Seek the Wind Serpent Goddess
16. Setting the Stage
17. Foundation for Revenge
18. Hell Hath a Fury
19. One Last Thing
20. Blood of a Dead God
21. You Reap What You Sow
22. The Key of Warlord Zol'Maz
23. Rampage
24. The Gods Have Spoken
25. Convocation at Zol'Heb
26. Unfinished Business
27. Gal'darah Must Pay
Quest
Too Much of a Good Thing
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just to make notice - you must use Mojo. Without it, you won't be able to finish quest, even you kill elite.
Quest is really easy, and even as elite, guy is easy to solo.
Previous quest is Mushroom Mixer.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12516))
What to do
Description
There. I've modified the mojo. Now when the prophet drinks it, not only will he lose some of his power, his mind will also be addled by the effects of the fungus. At least that's the theory. As for how to get him to drink it, might I suggest you simply throw it at him? No doubt he'll catch and drink it given the arrogance that he's displayed at the altar. Unless you can kill him, {class}, your Argent Crusade is about to come to a terrible end.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #121 40.5 65.6
Coordinates
- Turn-inZul'Drak 40.5, 65.6
/way #121 40.5 65.6 - Objective areaZul'Drak 40.5, 42.5
/way #121 40.5 42.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Honor the Flame about 140 yards
- Desecrate this Fire! about 150 yards
- Warchief's Command: Zul'Drak! about 540 yards
- Hero's Call: Zul'Drak! about 540 yards
- A Flawless Plan about 1,240 yards
- You Can't Miss Him about 1,920 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- The Argent Stand, Zul'Drak
- Light's Breach, Zul'Drak
- Zim'Torga, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 24 on Wowhead.
Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zul'Drak
Part 51 of 79.
Previous: Mushroom Mixer · Next: To the Witch Doctor
- 46Argent Crusade, We Are Leaving!
- 47Mopping Up
- 48Strange Mojo
- 49Precious Elemental Fluids
- 50Mushroom Mixer
- 51Too Much of a Good Thing
- 52To the Witch Doctor
- 53Breaking Through Jin'Alai
- 54To Speak With Har'koa
- 55But First My Offspring
- 56Spirit of Rhunok
- 57My Prophet, My Enemy
Showing steps 46 to 57 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mushroom Mixer
Now what we need is something to spike the mojo with. Something that'll make it so that when the prophet drinks it, he'll become less powerful. Drak'Agal lies to the east. There's a mushroom there that the natives call muddlecap fungus. I think it's exactly what we need. Bring back lots of them.
After this quest
Taken from the storyline's own step order.
- To the Witch Doctor
We Zandalari could use your help, <name>. We must put an end to what the Drakkari are doing to their gods! To the northeast, up the great steps that lead to the next tier of Zul'Drak, lies Zim'Torga.
Also counted by The Empire of Zul'Drak
Its criteria name 20 quests; others include:
- Argent Crusade, We Are Leaving!
- Trouble at the Altar of Sseratus
- Mopping Up
- Leave No One Behind
- Malas the Corrupter
- A Tangled Skein
- Pure Evil
- Pa'Troll
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
- Guru of Drakuru
- Of Blood and Anguish
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Empire of Zul'Drak: its criteria name 20 quests, this one included.