Crusader Johnson is at 50.7, 69.9
Crusader Lamoof is at 53.6, 75.0
Crusader Josephine is at 49.4, 74.7
Quest
Leave No One Behind
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The above locations are correct.
The Crusaders are all laying on the ground inside small stone buildings.
Use the bandage on them.
Escort them back to the camp. (They walk slow)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12512))
What to do
Description
Ahh, good. They sent someone. Listen, {race}. We need a hand here. Our forces were pushed back and we've lost Drak'Sotra to the Scourge. Where they came from is anyone's guess.... The point is, we need every man we can get here, and some of our best have yet to return from battle. I need you to enter the ruins now that the fighting has died down and find our wounded, patch them up, and bring them here to me. Scour Drak'Sotra! They couldn't have gone far.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #121 58.7 72.5
Coordinates
- Turn-inZul'Drak 58.7, 72.5
/way #121 58.7 72.5 - Objective areaZul'Drak 50.7, 69.9
/way #121 50.7 69.9 - Objective areaZul'Drak 53.6, 75.0
/way #121 53.6 75.0 - Objective areaZul'Drak 49.4, 74.7
/way #121 49.4 74.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Honor the Flame about 760 yards
- Desecrate this Fire! about 770 yards
- Warchief's Command: Zul'Drak! about 1,330 yards
- Hero's Call: Zul'Drak! about 1,330 yards
- You Can't Miss Him about 1,930 yards
- A Flawless Plan about 2,100 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- Zim'Torga, Zul'Drak
- The Argent Stand, Zul'Drak
- Westfall Brigade, Grizzly Hills
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Argent Crusade +250
Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.
Reputation group: Wrath of the Lich King.
Other quests in Zul'Drak that reward Argent Crusade reputation: Troll Patrol (+350), Defend the Stand (+250), Argent Crusade, We Are Leaving! (+250), New Orders for Sergeant Stackhammer (+10), Mopping Up (+250), Gluttonous Lurkers (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zul'Drak
Part 35 of 79.
Previous: Throwing Down · Next: Cocooned!
- 30Parachutes for the Argent Crusade
- 31Pa'Troll
- 32Creature Comforts
- 33Something for the Pain
- 34Throwing Down
- 35Leave No One Behind
- 36Cocooned!
- 37Death to the Necromagi
- 38Skimmer Spinnerets
- 39Malas the Corrupter
- 40Crashed Sprayer
- 41A Tangled Skein
Showing steps 30 to 41 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Throwing Down
Clever... Just when it seemed we were getting things under control, they tunneled right underneath us and secured the shrine! Now we're caught between two Nerubian armies and our predicament is worsening by the minute. As our first course of action, we must stop them from reinforcing.
After this quest
Taken from the storyline's own step order.
- Cocooned!
Now that the tunnels have been sealed, our next concern is recovering those who have fallen to the enemy. With any luck, several of our soldiers are still alive and relatively well inside the nerubian cocoons. Free them, <class>, while you still can!
Also counted by The Empire of Zul'Drak
Its criteria name 20 quests; others include:
- Argent Crusade, We Are Leaving!
- Trouble at the Altar of Sseratus
- Mopping Up
- Too Much of a Good Thing
- Malas the Corrupter
- A Tangled Skein
- Pure Evil
- Pa'Troll
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
- Guru of Drakuru
- Of Blood and Anguish
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Empire of Zul'Drak: its criteria name 20 quests, this one included.