Quest
Mopping Up
A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Unlike many quests of this nature, all you need for credit is to damage the foe, even if a soldier has done most of the damage and/or gotten the killing blow.
This is a ridiculously good farming area. As a 78-80 you can kill the mobs in 2-3 seconds if you are geared up. I'm a 78 warrior in Savage Saronite specced for fury dual wielding Saronite Mind Crushers with Titan's grip. I'm sure AOE characters would do even better. Many of the mobs are already health depleted because they are fighting greens for the Mopping Up quest. I ran around and killed them for an hour and got 60 Gold, four 74 level greens, 20 tattered cloth (50 silver each), about 15 pieces of 1-4GP grey items (ice shoulders, axes, etc), 70 Frostweave cloth and about 20 salted venison. I forgot to add that I also got 8 runic healing potions.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12508))
What to do
Description
I couldn't help but overhear what you were talking to the sergeant about. That doesn't change the fact that we still have a job to do here. While you're out there, do you think you could help us to put some of those followers of Sseratus out of their misery?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #121 40.4 48.2
Coordinates
- Turn-inZul'Drak 40.4, 48.2
/way #121 40.4 48.2 - Objective area (centre of the marked area)Zul'Drak 40.0, 41.4
/way #121 40.0 41.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Drak map
- Desecrate this Fire! about 430 yards
- Honor the Flame about 440 yards
- A Flawless Plan about 940 yards
- Warchief's Command: Zul'Drak! about 1,000 yards
- Hero's Call: Zul'Drak! about 1,000 yards
- You Can't Miss Him about 1,440 yards
Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Drak:
- The Argent Stand, Zul'Drak
- Light's Breach, Zul'Drak
- Zim'Torga, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Reward details
Reputation: Argent Crusade +250
Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.
Reputation group: Wrath of the Lich King.
Other quests in Zul'Drak that reward Argent Crusade reputation: Troll Patrol (+350), Defend the Stand (+250), Argent Crusade, We Are Leaving! (+250), New Orders for Sergeant Stackhammer (+10), Leave No One Behind (+250), Gluttonous Lurkers (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zul'Drak
Part 47 of 79.
Previous: Argent Crusade, We Are Leaving! · Next: Strange Mojo
- 42Pure Evil
- 43Lab Work
- 44New Orders for Sergeant Stackhammer
- 45Trouble at the Altar of Sseratus
- 46Argent Crusade, We Are Leaving!
- 47Mopping Up
- 48Strange Mojo
- 49Precious Elemental Fluids
- 50Mushroom Mixer
- 51Too Much of a Good Thing
- 52To the Witch Doctor
- 53Breaking Through Jin'Alai
Showing steps 42 to 53 of 79.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Argent Crusade, We Are Leaving!
<The sergeant quickly reads through the orders you've handed him, a frown coming over his face.> Look, lad, I'd love to just up and leave, but take a look out there. All of my people are fighting. Tell you what, you've come this far, you think you're up to doing me a small favor?
After this quest
Taken from the storyline's own step order.
- Strange Mojo
This bottle of strange mojo may be the key to what is truly going on here. The Zandalari troll Hexxer Ubungo, back at The Argent Stand, may want to take a look at it.
Other quests with this name
This one: Zul'Drak · Level 20-30.
Also counted by The Empire of Zul'Drak
Its criteria name 20 quests; others include:
- Argent Crusade, We Are Leaving!
- Trouble at the Altar of Sseratus
- Leave No One Behind
- Too Much of a Good Thing
- Malas the Corrupter
- A Tangled Skein
- Pure Evil
- Pa'Troll
The storyline at a glance
Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.
Maps its steps are placed on (steps per map): Zul'Drak (79).
Steps of this storyline count toward:
- Guru of Drakuru
- Of Blood and Anguish
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Zul'Drak map
- Lorewalking: Loa
- The Storm Peaks
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Empire of Zul'Drak: its criteria name 20 quests, this one included.