Vault of the Wardens Bonus Objectives is part of the [class=12] starting quest chain. - Vault of the Wardens storyline.
We were chained in Vault of the Wardens after the events of previous Mardum quest chain. Now we are in Legion time and the Wardens prison is under attack... We have to escape and save Illidan, but Gul'dan manages to take Illidan cage with him.Here is Vault of the Wardens Bonus Objectives video: https://www.youtube.com/watch?v=1TeJwC1MPYgStroyline starts after The Keystone. And here is storyline related to this quest:
№oQuestNoteZoneVideo21[item=132243]Vault of the Wardenshttps://www.youtube.com/watch?v=_bNcum3dKHc23Bonus ObjectivesVault of the Wardenshttps://www.youtube.com/watch?v=1TeJwC1MPYg33[spell=198589]Vault of the Wardenshttps://www.youtube.com/watch?v=fWuw7xhLdfMNext quest chain
You will get [spell=217832] [spell=196718] [spell=206478] after 100 level
Quest
Vault of the Wardens
Quest facts and objectives from the current retail game data.
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Quest facts
The client quest POI data records no map location for this quest, so no map is shown. The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39742))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Mephistos x 5
- Normal Enemies x 34
- Elite Enemies x 20
- Boss Enemies x 10
- Repel the Legion attackers
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Quest chain
- 1Breaking Out
- 2Vault of the Wardens
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Breaking Out
We cannot fight our way out of the Vault alone. Two of your allies, Kayn Sunfury and Altruis the Sufferer, are imprisoned within this room. Free them with haste. Their strength will be of great use to us.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.