Well time to steal a bat and commit some crimes :P
Quest
Grand Theft Felbat
A World of Warcraft quest in Vault of the Wardens. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you've come here wondering why the quest does not show up on your minimap when you can see it on your world map, it's most likely because you hit level 101 before entering this part of the vault. If so, Grand Theft Felbat does not show up on your minimap because it is now considered a "Trivial Quest". You can either enable "Trivial Quests" on your minimap tracking to see it, or you can just talk to Kayn and he will have the quest after finishing Stop Gul'dan!. Congratulations on leveling faster than the game can comprehend.
Death knights have a similar named quest
Grand Theft Palomino
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39682))
Requirements
Read from the Blizzard quest API.
Description
You heard what Maiev said. We need to get out of here. There is an elevator shaft at the far end of these caverns. Let us make our way there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Storyline
Vault of the Wardens
Part 6 of 20.
Previous: Stop Gul'dan! · Next: Forged in Fire
- 1Breaking Out
- 2Fel Infusion
- 3Rise of the Illidari
- 4Stop Gul'dan!
- 5Stop Gul'dan!
- 6Grand Theft Felbat
- 7Forged in Fire
- 8Forged in Fire
- 9Beam Me Up
- 10Frozen in Time
- 11All The Way Up
- 12A New Direction
Showing steps 1 to 12 of 20.
Also part of: Void Elf Demon Hunter Quests (part 25 of 32).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Stop Gul'dan!
After his defeat at the Black Temple, we brought Illidan's lifeless body here, to be interred forever within the Vault of the Wardens. Gul'dan has found his way through our defenses and is trying to steal the Betrayer's corpse. Even in death, Illidan's body can be used by the Burning Legion.
After this quest
Taken from the storyline's own step order.
- Forged in Fire
The fearsome demon, Immolanth, led a Legion army that conquered and eventually ruled a distant nexus world. Somehow, the Wardens imprisoned him, then kept him locked up in the chamber to our left. He is contained, but not for long.
The storyline at a glance
Vault of the Wardens has 20 steps, from Breaking Out to Illidari, We Are Leaving.
Maps its steps are placed on (steps per map): Vault of the Wardens (7), Vault of the Wardens (7), Vault of the Wardens (5), Stormwind City (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.