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Quest

Grand Theft Felbat

A World of Warcraft quest in Vault of the Wardens. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
chaostorm+3via Wowhead (opens the original comment in a new tab)

If you've come here wondering why the quest does not show up on your minimap when you can see it on your world map, it's most likely because you hit level 101 before entering this part of the vault. If so, Grand Theft Felbat does not show up on your minimap because it is now considered a "Trivial Quest". You can either enable "Trivial Quests" on your minimap tracking to see it, or you can just talk to Kayn and he will have the quest after finishing Stop Gul'dan!. Congratulations on leveling faster than the game can comprehend.

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Quest facts

LevelLevel 8-45
LocationVault of the Wardens, Vault of the Wardens
CategoryDemon Hunter
Quest ID39682

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39682))

Requirements

Read from the Blizzard quest API.

Description

You heard what Maiev said. We need to get out of here. There is an elevator shaft at the far end of these caverns. Let us make our way there.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vault of the Wardens Quest turn-in no plotted point
Vault of the Wardens Objective area no plotted point

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards west
  • Objective areaabout 390 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Vault of the Wardens

Part 6 of 20.

Previous: Stop Gul'dan! · Next: Forged in Fire

  1. 1Breaking Out
  2. 2Fel Infusion
  3. 3Rise of the Illidari
  4. 4Stop Gul'dan!
  5. 5Stop Gul'dan!
  6. 6Grand Theft Felbat
  7. 7Forged in Fire
  8. 8Forged in Fire
  9. 9Beam Me Up
  10. 10Frozen in Time
  11. 11All The Way Up
  12. 12A New Direction

Showing steps 1 to 12 of 20.

Also part of: Void Elf Demon Hunter Quests (part 25 of 32).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Stop Gul'dan!Level 8-45

    After his defeat at the Black Temple, we brought Illidan's lifeless body here, to be interred forever within the Vault of the Wardens. Gul'dan has found his way through our defenses and is trying to steal the Betrayer's corpse. Even in death, Illidan's body can be used by the Burning Legion.

After this quest

Taken from the storyline's own step order.

  • Forged in FireLevel 8-45

    The fearsome demon, Immolanth, led a Legion army that conquered and eventually ruled a distant nexus world. Somehow, the Wardens imprisoned him, then kept him locked up in the chamber to our left. He is contained, but not for long.

The storyline at a glance

Vault of the Wardens has 20 steps, from Breaking Out to Illidari, We Are Leaving.

Maps its steps are placed on (steps per map): Vault of the Wardens (7), Vault of the Wardens (7), Vault of the Wardens (5), Stormwind City (1).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.