Fel Infusion is part of the [class=12] starting quest chain. - Vault of the Wardens storyline.
We were chained in Vault of the Wardens after the events of previous Mardum quest chain. Now we are in Legion time and the Wardens prison is under attack... We have to escape and save Illidan, but Gul'dan manages to take Illidan cage with him.Here is Fel Infusion video: https://www.youtube.com/watch?v=IJ4xWXMGeYAStroyline starts after The Keystone. And here is storyline related to this quest:
№oQuestNoteZoneVideo21[item=132243]Vault of the Wardenshttps://www.youtube.com/watch?v=_bNcum3dKHc23Bonus ObjectivesVault of the Wardenshttps://www.youtube.com/watch?v=1TeJwC1MPYg33[spell=198589]Vault of the Wardenshttps://www.youtube.com/watch?v=fWuw7xhLdfMNext quest chain
You will get [spell=217832] [spell=196718] [spell=206478] after 100 level
Quest
Fel Infusion
A World of Warcraft quest in Vault of the Wardens. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
100 fel energy doesn't mean you'll have to fight 100 demons. For some reason you start high (around 50 or so... and most demons give 3 or so energy
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38689))
Requirements
Read from the Blizzard quest API.
Description
So many years of imprisonment has left us weak. The Vault is overrun with demons. Kill them and gather their souls to regain your strength.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
i made i playthrough of this quest if anyone wish to see how to do it :)
https://www.youtube.com/watch?v=_LW2UNAVl9A&feature=youtu.be
Storyline
Vault of the Wardens
Part 2 of 20.
Previous: Breaking Out · Next: Rise of the Illidari
- 1Breaking Out
- 2Fel Infusion
- 3Rise of the Illidari
- 4Stop Gul'dan!
- 5Stop Gul'dan!
- 6Grand Theft Felbat
- 7Forged in Fire
- 8Forged in Fire
- 9Beam Me Up
- 10Frozen in Time
- 11All The Way Up
- 12A New Direction
Showing steps 1 to 12 of 20.
Also part of: Void Elf Demon Hunter Quests (part 19 of 32).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Breaking Out
We cannot fight our way out of the Vault alone. Two of your allies, Kayn Sunfury and Altruis the Sufferer, are imprisoned within this room. Free them with haste. Their strength will be of great use to us.
After this quest
Taken from the storyline's own step order.
- Rise of the Illidari
Look down there. We are vastly outnumbered. We will need more allies on our side if we are to escape from here intact. Free the other Illidari imprisoned within the cells of this chamber. We will need everyone to escape this place alive.
Quests that require this one
The storyline at a glance
Vault of the Wardens has 20 steps, from Breaking Out to Illidari, We Are Leaving.
Maps its steps are placed on (steps per map): Vault of the Wardens (7), Vault of the Wardens (7), Vault of the Wardens (5), Stormwind City (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.