To complete this quest, you just need to follow the Moskva down to Gorky Park.
Quest
Winds of Change
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
East of your Garrison, down into the Ravine; cave entrance is at 56, 62. While it may look like there are no mobs, they are stealthed and will attack as you get closer to Olin.
My first thought: Star Wars.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34462))
Requirements
Read from the Blizzard quest API.
Description
Commander, I have bad news. Olin Umberhide, the tauren who escaped with you from Tanaan, was ambushed when near the eastern perimeter of the Garrison. He was seen being dragged off by the pale. These are dangerous, disturbing creatures that some believe were once orcs. Now they are husks of barely living flesh bent by dark magics. Olin is resourceful, but outnumbered. I would advise travelling east to effect a rescue as soon as possible, before they eat him alive... slowly.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #525 48.5 64.5
Coordinates
- Turn-inFrostfire Ridge 48.5, 64.5
/way #525 48.5 64.5 - Objective areaFrostfire Ridge 57.3, 62.9
/way #525 57.3 62.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Frostwall map
- The Beating Heart
- Forging Ahead
- Return to the Pack
- Ours is the Fury
- Putting Down the Packleader
- Plans of War
- Intercepting the Orders
- Where There Is Smoke...
- A Stolen Heart
- Garrison Campaign: Missing Grunt
Other quests whose map markers the client places on Frostwall.
Getting there
Horde flight points closest to the quest’s turn-in marker on Frostwall:
- Frostwall Garrison, Frostfire Ridge
- Stonefang Outpost, Frostfire Ridge
- Darkspear's Edge, Frostfire Ridge
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
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Storyline
Foothold in a Savage Land
Part 13 of 14.
Previous: We Need An Army · Next: Mission Probable
- 1A Song of Frost and Fire
- 2Of Wolves and Warriors
- 3For the Horde!
- 4Back to Work
- 5A Gronnling Problem
- 6The Den of Skog
- 7Establish Your Garrison
- 8Build Your Barracks
- 9What We Need
- 10What We Got
- 11The Ogron Live?
- 12We Need An Army
- 13Winds of Change
- 14Mission Probable
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- We Need An Army
So the new warchief decided to send you Warmaster Zog to handle local operations. Zog! I heard that guy was notorious for organizing the Alliance AND the Horde to face off against the silithid at the Gates of Ahn'Qiraj. He was a general back then.
After this quest
Taken from the storyline's own step order.
- Mission Probable
Despite his recent captures, Olin Umberhide seems to be a tauren of some skill in combat. He certainly has learned how to get an enemy's attention. I have a mission available that might prove ideal for his skill sets.
The storyline at a glance
Foothold in a Savage Land has 14 steps, from A Song of Frost and Fire to Mission Probable.
Maps its steps are placed on (steps per map): Frostfire Ridge (8), Frostwall (6).
Steps of this storyline count toward:
Other storylines on the Frostfire Ridge map
- Thunder's Fall
- On the Shadow's Trail
- Garrison Campaign
- Ga'nar's Vengeance
- Defense of Wor'gol
- The Battle of Thunder Pass
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.