Quest
Work It
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(94736))
Description
The Trial of Style gives us the opportunity to look good, {class}. The camera makes sure we keep looking good. So focus on me and my camera, follow my directions and I'll make sure you look fantastic!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2405 42.3 74.0
Coordinates
- Objective areaVoidstorm 42.3, 74.0
/way #2405 42.3 74.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Confronting It about 40 yards
- Home Sweet Grave about 60 yards
- Like a Weed about 70 yards
- What We Leave Behind about 80 yards
- Overwhelmed about 80 yards
- Post-Mortem about 80 yards
- Dominion of Deceit about 90 yards
- Ambition's Reward about 100 yards
- The Light's Brand about 140 yards
- Flicker in the Dark about 340 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Voidstorm:
- Locus Point, Voidstorm
- Howling Ridge, Voidstorm
- The Ingress, Voidstorm
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Where this quest fits
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.