Quest
I Have a Permit
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90481))
What to do
Description
These Witherbark youths are telling us we can't stay here. But I've been talking to one of their elders for months to be sure we'd have permission to set up camp and explore. I even have copies of all the letters! Can you find Elder Ren'zen in Witherbark Village and show him his letter of approval?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2437 46.3 26.1
Coordinates
- Turn-inZul'Aman 46.3, 26.1
/way #2437 46.3 26.1 - Objective areaZul'Aman 38.3, 20.9
/way #2437 38.3 20.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Work It about 110 yards
- Maisara Caverns: Maisara Hungers about 540 yards
- Shrine Preparations about 540 yards
- Shadebasin Watch about 540 yards
- The Crypt in the Mist about 540 yards
- Rescue from the Shadows about 540 yards
- Shared Loa about 620 yards
- Seeking Shadra about 620 yards
- Dreaming of Spiders about 620 yards
- Stolen Sight about 620 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Witherbark Bluffs, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Unlikely Friends
Part 2 of 8.
Previous: Camp Stonewash · Next: Cuisine Connection
- 1Camp Stonewash
- 2I Have a Permit
- 3Cuisine Connection
- 4A Witherbark Story
- 5Sightseeing Stegadon
- 6Afterthought Artifacts
- 7Dangerous Delicacies
- 8Unlikely Friends
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Camp Stonewash
You're not the first strange thing I've seen today. <Scout Zel'kanra shakes her head.> Saw a big, shelled creature along the path to Jan'Alor. Amaxi took a bunch of scouts and went after it. They've been gone a while. Think you could check in on them?
After this quest
Taken from the storyline's own step order.
- Cuisine Connection
Dis "seeker" has been askin' a lot of questions about de foods we eat. It sounds like these tortollans like to eat poisonous foods. De Witherbark do as well. There are many foods we eat that could kill us if not treated properly. Go collect zapgut eel stomachs and blisterskin kelp.
The storyline at a glance
Unlikely Friends has 8 steps, from Camp Stonewash to Unlikely Friends.
Maps its steps are placed on (steps per map): Zul'Aman (8).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.