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Magnetic Pull

Spell

Magnetic Pull

Physical

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Instant cast1.5 sec cooldownTower 100

Pulls in all light metallic objects from in front of Large Daddy, including Gnome Engineers, who are no doubt wearing metallic armor.

Magnetic Pull

Tooltip

Pulls in all light metallic objects from in front of Large Daddy, including Gnome Engineers, who are no doubt wearing metallic armor.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Magnetic Pull is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 77, which the datamine does not name. Its base value is 76847. Its area radius is 40 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 0.0392. Its area radius is 40 yards.

What it does

Magnetic Pull is a Physical spell with an instant cast, a range of 100 yards and a 1.5 sec cooldown. When cast it deals Physical damage (base value 0.0392) in a 40 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast timeInstant
Cooldown1.5 sec
Global cooldownNone
Effect #1Effect 77
Value: 76847
Radius: 40 yards
Effect #2School Damage (2)
Value: 0.0392
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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