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Magnetic Pull

Spell

Magnetic Pull

Physical

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Instant castTower 100

Physical spell.

Magnetic Pull

How it works

Magnetic Pull is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 236.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Magnetic Pull is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 236
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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