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Magnetic Pull

Spell

Magnetic Pull

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Magnetic Pull

How it works

Magnetic Pull is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 124, which the datamine does not name. Its base value is 300. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Magnetic Pull is a spell with an instant cast, an unlimited range and effects that last 4 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration4 sec
Effect #1Effect 124
Value: 300
Misc value: 300
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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