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Rupture

Spell

Rupture

Shadow

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Rogue

Instant castTower 100

Finishing move that tears open the target, dealing Bleed damage over time.

Rupture

Tooltip

Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.

1 point : over 8 sec
2 points: over 12 sec
3 points: over 16 sec
4 points: over 20 sec

7 points: over 32 sec][]

How it works

Its dispel type is client id 11.

Rupture is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.3366 times attack power. It applies the bleeding mechanic. It ticks every 2 sec, 2 times over the full 4 sec.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Rupture.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Rupture.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Rupture.

What it does

Rupture is a Shadow spell with an instant cast, a range of 100 yards and effects that last 4 sec. When cast it applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic. It also casts Rupture (record #199672).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range100 yards (Tower 100)
Cast timeInstant
Duration4 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Apply Aura (6)
Aura type id 3
Attack power coefficient: 0.3366
Mechanic: Bleeding
Period: every 2 sec
Effect #2Trigger Spell (64)
Trigger spell: Rupture
Effect #3Trigger Spell (64)
Misc value: 160
Trigger spell: Rupture
Effect #4Trigger Spell (64)
Misc value: 500
Trigger spell: Rupture

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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