Tooltip
Smashes the ground, causing a rupture at a target's location after several seconds, inflicting Nature damage to targets.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Smash is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Smash.
- Effect 2 is Create Area Effect (effect type 179).
What it does
Smash is a Nature spell with a 1 sec cast, a range of 40 yards, a 6 sec cooldown and effects that last 3 sec. When cast it launches a missile and has a Create Area Effect effect. It also casts Smash (record #166003).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1 sec |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Trigger Missile (32) Trigger spell: Smash |
| Effect #2 | Create Area Effect (179) Misc value: 2723 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.