Tooltip
Smashes the ground, causing a rupture at a target's location after several seconds, inflicting Nature damage to targets.
How it works
Smash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 600. Its area radius is 3 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 50. Its area radius is 3 yards.
What it does
Smash is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 600) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 600 Radius: 3 yards |
| Effect #2 | Effect 144 Value: 50 Misc value: 50, 50 Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Smash appears in: 1 spell that casts it.
Spells that cast it
- SmashTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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