Tooltip
The caster lands with great force, inflicting Physical damage to all enemies withing and knocking them down.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Smash is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 20 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 300. Its area radius is 20 yards.
What it does
Smash is a Physical spell with a 1 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 4 sec. When cast it applies an aura in a 20 yard radius and deals a percentage of weapon damage (base value 300) in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 20 yards |
| Effect #2 | Weapon % Damage (31) Value: 300 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.