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Smash

Spell

Smash

Physical

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1 sec5 sec cooldownSelf Only

The caster lands with great force, inflicting Physical damage to all enemies withing and knocking them down.

Smash

Tooltip

The caster lands with great force, inflicting Physical damage to all enemies withing and knocking them down.

How it works

Casting it triggers a 1.5 sec global cooldown.

Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 20 yards.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 300. Its area radius is 20 yards.

What it does

Smash is a Physical spell with a 1 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 4 sec. When cast it applies an aura in a 20 yard radius and deals a percentage of weapon damage (base value 300) in a 20 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1 sec
Cooldown5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration4 sec
Effect #1Apply Aura (6)
Aura type id 12
Radius: 20 yards
Effect #2Weapon % Damage (31)
Value: 300
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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