Tooltip
The caster lands with great force, inflicting Physical damage to all enemies withing and knocking them down.
How it works
Casting it triggers a 1.5 sec global cooldown.
Smash is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 20 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 300. Its area radius is 20 yards.
What it does
Smash is a Physical spell with a 1 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 4 sec. When cast it applies an aura in a 20 yard radius and deals a percentage of weapon damage (base value 300) in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Cooldown | 5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 20 yards |
| Effect #2 | Weapon % Damage (31) Value: 300 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.