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Smash

Spell

Smash

Physical

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2.8 sec3 sec cooldownSeven yards

Inflicts Physical damage to an enemy.

Smash

Tooltip

Inflicts Physical damage to an enemy.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 730. Its area radius is 7 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 7 yards.

What it does

Smash is a Physical spell with a 2.8 sec cast, a range of 7 yards, a 3 sec cooldown and effects that last 2 sec. When cast it deals Physical damage (base value 730) in a 7 yard radius and applies an aura with the stunned mechanic in a 7 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range7 yards (Seven yards)
Cast time2.8 sec
Cooldown3 sec
Global cooldownNone
Duration2 sec
MechanicStunned
Effect #1School Damage (2)
Value: 730
Radius: 7 yards
Effect #2Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 7 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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